vatas wrote:Your screenshot doesn't show anything that should prevent flattening that. Is there cliffs or water nearby that you didn't include in the screenshot?
vatas wrote:Starting to look like a bug. If I were you I'd try making a 2x2 survey that only covers that pyramid. (Looking back at your first pic it probably won't help but I'm all out of ideas otherwise.)
not_a_cat wrote:Please try to check out this pesky tile with vanilla client (just in case some gob is hidden by custom client settings there)
Also don't forget to rotate cam (just to make sure none of 4 tiles of pyramid is paved)
MagicManICT wrote:The only thing I can ask is if anything was there before you started moving dirt around? How did the point look in relation to the rest of the terrain? Did you happen to notice the height differential between that point and the others? Yes, I realize that is a terrible question because who the heck would check that before starting to move dirt?
My thought is that one particular point is just out of range of "diggable" and has been before you started. It's a single-point cliff that never actually formed into a visible cliff. It was only discovered after you started moving dirt elsewhere. Ideally, you should be able to spread dirt at the other vertices nearby, just like with any other cliff, to allow you to dig it down. If that's not working, it could be a one-off bug that is rare.
It's been a bit since I've worked on deleting a cliff face, but usually you have to spread dirt up to a couple of points away at times to get it to actually break the face up and make it slope up instead. From what I'm seeing here, you might need to raise that lower elevation up to even with the vertices around the high point, and then see if you can knock that point down. Just so I don't have to edit an image, consider your claim idol as north. You'd want to raise the east side of that point so it's level with the already level area on the other three sides. Even then, that may not actually work. You'd then at least have a row to work with for dropping dirt on to cause the elevation to change in such a manner. If the slope is too steep when you drop dirt, the dirt just decays away, and doesn't actually raise the elevation of the vertex you dropped it on.
pianoclouds wrote:i've also tried raising the height of the surrounding tiles to the height of the problem tile, and then attempting to re-flatten all those tiles together, but this didn't work either.
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