single tile refuses to flatten

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single tile refuses to flatten

Postby pianoclouds » Sat Aug 08, 2020 9:25 pm

i can't seem to flatten this singular tile no matter what. can't perform dig operation on it either. i tried stomping to dirt and dropping soil on top of the tile but this did nothing to make it diggable. selecting "make level" will bring me to the tile which implies that it CAN be flattened, but something stops my character from doing so...
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Re: single tile refuses to flatten

Postby vatas » Sat Aug 08, 2020 9:33 pm

Your screenshot doesn't show anything that should prevent flattening that. Is there cliffs or water nearby that you didn't include in the screenshot?
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Re: single tile refuses to flatten

Postby pianoclouds » Sat Aug 08, 2020 9:40 pm

Subject: single tile refuses to flatten

vatas wrote:Your screenshot doesn't show anything that should prevent flattening that. Is there cliffs or water nearby that you didn't include in the screenshot?


i don't think so. there are cliffs nearby but i don't think they should interfere with this tile, especially since i was able to flatten everything around it

i've also tried raising the height of the surrounding tiles to the height of the problem tile, and then attempting to re-flatten all those tiles together, but this didn't work either.

larger screenshot here (i've changed the land area surveyed but this really don't affect anything):
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Re: single tile refuses to flatten

Postby vatas » Sat Aug 08, 2020 10:00 pm

Starting to look like a bug. If I were you I'd try making a 2x2 survey that only covers that pyramid. (Looking back at your first pic it probably won't help but I'm all out of ideas otherwise.)
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Re: single tile refuses to flatten

Postby pianoclouds » Sat Aug 08, 2020 10:20 pm

vatas wrote:Starting to look like a bug. If I were you I'd try making a 2x2 survey that only covers that pyramid. (Looking back at your first pic it probably won't help but I'm all out of ideas otherwise.)


already tried this, but it wouldn't even let me make the survey since this tile would negate whatever action my character was doing directly on top of it.

moral of the story: don't build on inclines :(
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Re: single tile refuses to flatten

Postby not_a_cat » Sat Aug 08, 2020 11:41 pm

Please try to check out this pesky tile with vanilla client (just in case some gob is hidden by custom client settings there)
Also don't forget to rotate cam (just to make sure none of 4 tiles of pyramid is paved)
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Re: single tile refuses to flatten

Postby pianoclouds » Sun Aug 09, 2020 12:22 am

not_a_cat wrote:Please try to check out this pesky tile with vanilla client (just in case some gob is hidden by custom client settings there)
Also don't forget to rotate cam (just to make sure none of 4 tiles of pyramid is paved)


confirmed still a problem in vanilla client. pyramid is just 1 tile, nothing is paved.
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Re: single tile refuses to flatten

Postby MagicManICT » Sun Aug 09, 2020 2:21 am

The only thing I can ask is if anything was there before you started moving dirt around? How did the point look in relation to the rest of the terrain? Did you happen to notice the height differential between that point and the others? Yes, I realize that is a terrible question because who the heck would check that before starting to move dirt?

My thought is that one particular point is just out of range of "diggable" and has been before you started. It's a single-point cliff that never actually formed into a visible cliff. It was only discovered after you started moving dirt elsewhere. Ideally, you should be able to spread dirt at the other vertices nearby, just like with any other cliff, to allow you to dig it down. If that's not working, it could be a one-off bug that is rare.

It's been a bit since I've worked on deleting a cliff face, but usually you have to spread dirt up to a couple of points away at times to get it to actually break the face up and make it slope up instead. From what I'm seeing here, you might need to raise that lower elevation up to even with the vertices around the high point, and then see if you can knock that point down. Just so I don't have to edit an image, consider your claim idol as north. You'd want to raise the east side of that point so it's level with the already level area on the other three sides. Even then, that may not actually work. You'd then at least have a row to work with for dropping dirt on to cause the elevation to change in such a manner. If the slope is too steep when you drop dirt, the dirt just decays away, and doesn't actually raise the elevation of the vertex you dropped it on.
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Re: single tile refuses to flatten

Postby pianoclouds » Sun Aug 09, 2020 4:35 am

MagicManICT wrote:The only thing I can ask is if anything was there before you started moving dirt around? How did the point look in relation to the rest of the terrain? Did you happen to notice the height differential between that point and the others? Yes, I realize that is a terrible question because who the heck would check that before starting to move dirt?

My thought is that one particular point is just out of range of "diggable" and has been before you started. It's a single-point cliff that never actually formed into a visible cliff. It was only discovered after you started moving dirt elsewhere. Ideally, you should be able to spread dirt at the other vertices nearby, just like with any other cliff, to allow you to dig it down. If that's not working, it could be a one-off bug that is rare.

It's been a bit since I've worked on deleting a cliff face, but usually you have to spread dirt up to a couple of points away at times to get it to actually break the face up and make it slope up instead. From what I'm seeing here, you might need to raise that lower elevation up to even with the vertices around the high point, and then see if you can knock that point down. Just so I don't have to edit an image, consider your claim idol as north. You'd want to raise the east side of that point so it's level with the already level area on the other three sides. Even then, that may not actually work. You'd then at least have a row to work with for dropping dirt on to cause the elevation to change in such a manner. If the slope is too steep when you drop dirt, the dirt just decays away, and doesn't actually raise the elevation of the vertex you dropped it on.


i'm not sure if i'm understanding your suggestion correctly, but i think i've tried something similar:

pianoclouds wrote:i've also tried raising the height of the surrounding tiles to the height of the problem tile, and then attempting to re-flatten all those tiles together, but this didn't work either.

here's more context that i'm realizing i should have included in the original post -- i've actually managed to landscape that exact problem tile earlier, but obviously not to the height that i ended up wanting it to be at. my claim was actually originally placed next to the problem tile (not on the tile itself, but on an adjacent one), and i later moved it to the present location that is pictured in my screenshots because i thought the stake was blocking that tile from being transformed. so the actual sequence of events is more like this:

1) i survey a 5x5 area and flatten the plot to place my claim stake. this goes fine.
2) i place my stake in its first location, in the 5x5 plot.
3) i try to flatten a larger area that includes the original 5x5 plot to prep for building. i realize i can't flatten the tile next to my stake, which is the tile that i am still currently having issues with.
4) i move my stake to its current location. i still can't flatten the problem tile.

maybe i should just move somewhere else?
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Re: single tile refuses to flatten

Postby MagicManICT » Sun Aug 09, 2020 5:44 am

The point about the claim totem being in that spot previously is interesting. How long prior to trying to move the dirt had you moved it? I'm trying to think of some other past bug reports that might be related. I think I recall a couple, but I will have to dig back to find them. I am trying to recall something about claims not completely disappearing when released, moved, or something... or at least when they weren't destroyed (Adventure>destroy, be it by hand or siege equipment).

Did you move the claim position via simply rebuilding on another spot on the claim? releasing the claim and building a new one? destroying it first? Any extra details can be helpful if you can provide them. Given the information presented, the claim still being "present" in that spot is the only thing that makes sense, at least to me.

I went ahead and did a mark-up on the image you posted earlier and circled the vertices I thought might help fix it, but if the totem is still exists as a ghost there, it won't help. Those points might be what you've already tried.
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