The mouse does not respond on tiles

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Re: The mouse does not respond on tiles

Postby loftar » Mon Mar 01, 2021 2:25 am

I've been racking my brains about why it wouldn't output anything at all, but I haven't really been able to think of anything. I've added more debug-output to the client to try and figure that out, though, so I'd be happy if you could try again.
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Re: The mouse does not respond on tiles

Postby Reyajh » Wed Mar 03, 2021 11:00 pm

Sorry for the belated reply. It looks like your new debug output gave us a ton of output. I still don't know what the home directory is, but I created a few .png files of the initial output's 1st 3 pages... This was literally a fraction of the total output but after 'clickdb output 2.png' as you can see, it all looked to be more of the same. At that rate it would have been about 30-50 pages/.png's of output. I don't have an imgur account and never used it before but since they were too big, here goes...

https://imgur.com/EQyQI35
https://imgur.com/x7XrmLc
https://imgur.com/UQ2xqKq

I guess they will stay there. Let me know. I can repost them.
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Re: The mouse does not respond on tiles

Postby loftar » Thu Mar 04, 2021 6:50 pm

Hm, thanks a lot, that is at least quite informative. It seems that the root cause of the problem is that, for some reason, the fences associated with the framebuffer fetches end up never getting signaled. That smells a whole lot like a driver bug to me, because as long as the fences are at all valid, they should end up getting signaled sometime, sooner or later, and if they weren't valid, the driver should flag an error instead. Therefore, in the first instance, I'd check 1) if there is a driver update available to be installed that fixes the problem, or 2) if switching between 32- and 64-bit Java makes the problem go away (since there are separate 32- and 64-bit variants of the driver, that each tend to work a bit differently).

That being said, I also notice that the driver that you use technically only supports OpenGL 3.1, which may be part of the problem, since fences are only part of the core specification since OpenGL 3.2. The driver still announces support of fences as an extension though, so that should still work, but it could perhaps be conceivable that it works better if used via explicit extension calls, which may be something I can get the client to do if OpenGL 3.2 isn't natively supported. Please check the driver situation first, though.
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Re: The mouse does not respond on tiles

Postby loftar » Sun Mar 07, 2021 12:31 am

loftar wrote:but it could perhaps be conceivable that it works better if used via explicit extension calls, which may be something I can get the client to do if OpenGL 3.2 isn't natively supported.

Actually, I checked the specs, and unlike most ARB extensions, there is actually no separate extension form of those calls to begin with, so that isn't something that would be a problem.
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Re: The mouse does not respond on tiles

Postby Dandy » Tue Mar 23, 2021 6:00 am

I may have the same problem. I installed the client on my computer and a few minutes after entering the game, the mouse stops responding to clicks on the game window. But I can move the character by clicking on the minimap, I can open inventory, settings, and more. I tried to write the command : clickedb on and it did not help. Produced a message like this:
map-id: #<clickdata #<mapclick #<map-mesh (-975, -975)+(25, 25)>> #<rendertree.slot haven.FastMesh@761474db>>
map-pos: (0.8116884231567383, 0.14927901327610016)
obj-id: null
map-id: #<clickdata #<mapclick #<map-mesh (-975, -975)+(25, 25)>> #<rendertree.slot haven.FastMesh@761474db>>
map-pos: (0.7107805013656616, 0.17746242880821228)
obj-id: null
map-id: #<clickdata #<mapclick #<map-mesh (-975, -975)+(25, 25)>> #<rendertree.slot haven.FastMesh@761474db>>
map-pos: (0.6980544924736023, 0.1756466031074524)

Java client has been updated to the latest version.
Also updated the video card driver to the latest version.

I use a laptop with the following parameters:
Win 10
Intel Core i5-3337u 1.8GHz
6 GB RAM
64 bit operating system
Geforce 720M

How can I fix this?
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Re: The mouse does not respond on tiles

Postby MagicManICT » Tue Mar 23, 2021 9:33 am

Dandy wrote:I use a laptop with the following parameters:
Win 10
Intel Core i5-3337u 1.8GHz
6 GB RAM
64 bit operating system
Geforce 720M

How can I fix this?

Double check that your laptop is always using the Geforce graphics. Some have a bad habit of defaulting to the Intel GPU for OpenGL rendering. Some of the older Intel GPUs don't support OpenGL well. Sometimes this can be fixed via the Nvidia controls, sometimes via messing with power settings (the laptop will throttle the GPU, even shut it off if it thinks it's in low performance mode, or trying to save power). See this post/thread if you need instructions: viewtopic.php?f=47&t=44629#p583647 Also, make sure you're running Java x64 so that 64 bit drivers are used.

Just to note: posting this to see if it might apply, changes the crash any, or otherwise may be helpful. I could be barking up the wrong tree and not helping at all.
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Re: The mouse does not respond on tiles

Postby WiB » Tue Mar 23, 2021 9:37 am

In connection with the start of a new world, the problem is again relevant. On all current clients (ender, purus pasta, classic), moving does not work (clicks on the minimap work). Previously, only Amber was a working client. Win7 64x system, ATI radeon 5470 mobile video card. AIDA64 says that OPEN GL 3.2 is not supported. Video card drivers (2011), when installing new ones (2015, 2016), there are problems with the backlight of the laptop screen (not lit). It seems that this is the problem of all ASUS K52J laptops. Java was set to 8 *64 and 7 *32, including at the same time – it did not help. Is there an option to run the game on such an old laptop?
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Re: The mouse does not respond on tiles

Postby Dandy » Wed Mar 24, 2021 4:35 am

See this post/thread if you need instructions: viewtopic.php?f=47&t=44629#p583647

Thank. This helped me solve the problem
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Re: The mouse does not respond on tiles

Postby WiBeer » Thu Mar 25, 2021 6:45 am

Java has the latest x64 installed. There is no way to go to the 3d graphics panel. When installing ati catalyst control center, the drivers are updated and the screen goes blank. The older version 8.7 is installed, but says "no settings to configure". Video from the last link ( https://www.youtube.com/watch?v=Yqe5cgthZH4 ) it seems that it could help, but there is about the configuration for Win 10, I have win 7x 64. I tried to do as in the video, it did not help, apparently win7 is configured a little differently.
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Re: The mouse does not respond on tiles

Postby aronatia » Sun Feb 20, 2022 11:41 am

I'm having the same issue with clicks not working, and when I tried the :clickdb command, it just said ":clickdb: no such command" then just puts a "1" in the chat log if I try again. I have no idea what's going on.
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