Incorrect study time tooltips

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Incorrect study time tooltips

Postby SnuggleSnail » Sat Nov 21, 2020 11:49 am

Going by memory, so I might be wrong, but almost every curio's study time tooltip seems off on vanilla. In some cases by more than a week

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Re: Incorrect study time tooltips

Postby Nightdawg » Sat Nov 21, 2020 4:06 pm

Vanilla client shows in game study time, not real time.

Or is this post is pointing out how silly having both real time and in game time indicators? Cause that'd be more of a critique than a bug lol
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Re: Incorrect study time tooltips

Postby shubla » Sat Nov 21, 2020 4:08 pm

Yeah it shows in game time, not a bug. All things in game use in game time so not very big news, you can divide the time by 3.29 or something to get real time. And it has been like that since like legacy or something!
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Re: Incorrect study time tooltips

Postby MagicManICT » Sat Nov 21, 2020 7:43 pm

SnuggleSnail wrote:Going by memory, so I might be wrong, but almost every curio's study time tooltip seems off on vanilla.

I'll second what those above have posted. I can't recall if legacy showed the times different, but the study times on curios haven't really changed since the system was introduced in world 5. I recall a discussion on this a few worlds ago, though... w8 maybe? So legacy may have shown actual times and the change to "Hafen" set the curios to game time.
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Re: Incorrect study time tooltips

Postby SnuggleSnail » Sun Nov 22, 2020 12:39 am

Every day I play on an underdeveloped client I realize something I took for granted is not part of the base game.
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Re: Incorrect study time tooltips

Postby Agrik » Sun Nov 22, 2020 2:28 am

I think the problem is that it's impossible to distinguish which time is written. In-game time and real time look the same and have the same units.

The best solution I can think of, is to add some letters to the time format to denote which time is it, and to add a switch in options or toggles with a brief description. E.g. "HT" for "Haven Time"(in-game time) and RT for "Real Time".
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Re: Incorrect study time tooltips

Postby DDDsDD999 » Sun Nov 22, 2020 8:37 am

Agrik wrote:I think the problem is that it's impossible to distinguish which time is written. In-game time and real time look the same and have the same units.

The best solution I can think of, is to add some letters to the time format to denote which time is it, and to add a switch in options or toggles with a brief description. E.g. "HT" for "Haven Time"(in-game time) and RT for "Real Time".

Better, just remove the in-game time, it makes no fucking sense.
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Re: Incorrect study time tooltips

Postby Thaydi » Sun Nov 22, 2020 4:53 pm

This is one of the features that confuses new players the most. When they read that something takes 1 day to finish, they often think that they will take a lot longer to accomplish whatever they want to do. Just put real world timings so we can sleep better at night!
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Re: Incorrect study time tooltips

Postby MagicManICT » Sun Nov 22, 2020 5:18 pm

Why would it confuse new players? They have no frame of reference to know. They'll just assume a day is a day. They might even take a while to notice "wow, that didn't take a full day. what the heck?"

It is confusing to established players. About the same time this thread was posted, a question was posted in How Do I? about it from a player that has returned from a previous world. I had completely forgotten this tidbit myself when I had replied until I saw this thread (and hastily added an addendum to my post).

The only problem I can see with using real time is that the game clock isn't precise. Sometimes it moves quickly, sometimes it moves slowly. It averages out to the 3.29... over time. But then, it's a much bigger pain making a disclaimer about what the game timer is than explaining that server processes sometimes aren't "precise" enough.
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Re: Incorrect study time tooltips

Postby Ardennesss » Sun Nov 22, 2020 5:29 pm

MagicManICT wrote:Why would it confuse new players? They have no frame of reference to know. They'll just assume a day is a day. They might even take a while to notice "wow, that didn't take a full day. what the heck?"

It is confusing to established players. About the same time this thread was posted, a question was posted in How Do I? about it from a player that has returned from a previous world. I had completely forgotten this tidbit myself when I had replied until I saw this thread (and hastily added an addendum to my post).

The only problem I can see with using real time is that the game clock isn't precise. Sometimes it moves quickly, sometimes it moves slowly. It averages out to the 3.29... over time. But then, it's a much bigger pain making a disclaimer about what the game timer is than explaining that server processes sometimes aren't "precise" enough.
I think he was saying to remove the concept of game time altogether, Not just on these tooltips. Other than add a thinly veiled layer of obscurity around what "time" actually means in Hafen, what purpose does it serve? The game isn't even consistent when it references things that take time, half are in-game time and half are real-time and it doesn't specify which.
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