Visual bug with flavor objects

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Visual bug with flavor objects

Postby algorithm » Fri Mar 05, 2021 7:58 am

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Re: Visual bug with flavor objects

Postby loftar » Fri Mar 05, 2021 9:26 pm

I think you'll have to explain what the bug is.
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Re: Visual bug with flavor objects

Postby shubla » Fri Mar 05, 2021 9:27 pm

loftar wrote:I think you'll have to explain what the bug is.

One flower on bottom right is on top of water. Not ground. Flowers shouldn't grow on water.
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Re: Visual bug with flavor objects

Postby algorithm » Sun Mar 07, 2021 9:29 am

shubla wrote:
loftar wrote:I think you'll have to explain what the bug is.

One flower on bottom right is on top of water. Not ground. Flowers shouldn't grow on water.

Thank you. It's exactly what happened
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Re: Visual bug with flavor objects

Postby MagicManICT » Sun Mar 07, 2021 7:39 pm

Well, as a person that enjoys time in the wilderness taking long walks along the river and seeking forageables at lakes (love sand plums, and they have proven difficult to domesticate), there's always a few windblown leaves or flowers drifting along in the water. I say it's a matter of perspective. You see a flower trying to grow where it doesn't belong. I see a bit of something floating by. ;)
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Re: Visual bug with flavor objects

Postby widelec_szatana » Sun Mar 07, 2021 8:11 pm

MagicManICT wrote:I see a bit of something floating by. ;)


You may want to have your eyes checked then.
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Re: Visual bug with flavor objects

Postby loftar » Sun Mar 07, 2021 9:22 pm

Right, at a glance I thought it was a leaf rather than a flower, which made me feel it was quite alright.
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Re: Visual bug with flavor objects

Postby algorithm » Mon Mar 08, 2021 10:12 am

loftar wrote:Right, at a glance I thought it was a leaf rather than a flower, which made me feel it was quite alright.


Adding more flavor's to water tiles would be also good. but add a check if it's generated over tile it doesn't belong too.
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Re: Visual bug with flavor objects

Postby algorithm » Mon Mar 08, 2021 7:49 pm

Also ridges. Looks ugly
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