i see it with the default client and ender
when you move the mouse, the cursor in game lags behind a bit , its not jittery, but theres definitely a delay.
is there some way to configure the mouse settings to move like a mouse normally moves?
vatas wrote:Are you using Linux?
tripp wrote:yeah how did you know?
loftar wrote:To be more precise, the reason this happens on Linux is that the X11 backend for Java AWT doesn't support more than monochrome custom cursors, so the client needs to draw the cursor in software, making it subject to input latency.
You can, however, reduce the input latency generally by adjusting the "Frame Sync mode" in the video options. I myself have taken to use "CPU-sequential" most of the time, as I find it offers a reasonable compromise between latency and performance. It does however indeed decrease performance compared to the default option, so you'll have to evaluate for yourself whether the drop in performance is worth it for you on your hardware.
tripp wrote:Could a monochrome cursor option be possibly implemented in the client for linux users?
loftar wrote:To be more precise, the reason this happens on Linux is that the X11 backend for Java AWT doesn't support more than monochrome custom cursors, so the client needs to draw the cursor in software, making it subject to input latency.
loftar wrote:Perhaps, but honestly, I'd rather see Java just fix this problem.
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