loftar wrote:Pills wrote:The salt nerf is insane, 1 10q peice of salt took me from 167% efficacy to 168%. that's crazy bad.
Note that, since it gives a fixed "time of digestion", it will give significantly more than that at higher Satiety levels. The five hours that salt gives at q10 is roughly calibrated to give the previous 10‰ when you're at 100% Efficacy, and, of course, higher gains than that at higher Satiety levels. Not that I'm not open to adjusting what Salt gives, just keep in mind that it doesn't give a fixed amount of Hunger.Pills wrote:Why even have [..] 300% in the game at that point?
While I realize that many people are completely used to only eating at 300% at this point, it was never intended to work that way. It was meant more as a catch-up mechanic for people who don't eat a lot or leave the game for a while, or such things, and somewhat as an early-game bonus. Being closer to 100% Efficacy makes food comparable to the FEPs they used to give in Legacy.
I feel like some of the early world food needs rebalancing to match this then, right now the only real options for strength food is nutjerky and boar/bear meat. which isn't a particularly diverse list. meaning miners are gunna have to eat a significant amount of the same stuff and massively diminishing returns just to get going.
Meanwhile for the likes of perception and intelligence you have about 30 different kinds of fish.