Rip Apart damage

The worst monsters in the Hearthlands warp the fabric of space and time...

Rip Apart damage

Postby terechgracz » Sat Sep 10, 2022 11:50 am

Rip Apart is bugged, or is meant to be weakest move in game.
I've just tested it in spar.
Openings on opponent: 20% everything
Str of attacker: 106

Using this data I should deal: 50 * sqrt(106/10) * (1 - (0.8)^4) = 50 * 3.25 * 0.59 = 95 damage.
I dealt 15 damage. It was during sparing. What's going on? RipApart is weaker than punch.

On this site you can check my calculations: https://www.desmos.com/calculator/w5gfi0h8an

Edit: I did little test, I punched 6 times on fresh combat and dealt 16 damage! More than with RipApart which needed to use Take Aim 6 times...
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 866
Joined: Wed Feb 07, 2018 5:06 pm

Re: Rip Apart damage

Postby terechgracz » Mon Sep 12, 2022 7:20 am

I've made few tests again. I fought naked this time so there is no armor included(seems that armor is inculded now in sparings). Still there is something wrong.

Str = 107
Test 1
95% yellow opening -> 148 damage
Should deal 158

Test 2
Dealt 57
y = 19% g = 19% r=24% b=20% -> should deal 98

So is actually equation for attack opening when using multiple openings move different than this?
Image
Because it's almost right when using only 1 opening. And totally off when using multiple.
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 866
Joined: Wed Feb 07, 2018 5:06 pm

Re: Rip Apart damage

Postby Zyean » Mon Sep 12, 2022 7:41 am

terechgracz wrote:Rip Apart is bugged, or is meant to be weakest move in game.
I've just tested it in spar.
Openings on opponent: 20% everything
Str of attacker: 106

Using this data I should deal: 50 * sqrt(106/10) * (1 - (0.8)^4) = 50 * 3.25 * 0.59 = 95 damage.
I dealt 15 damage. It was during sparing. What's going on? RipApart is weaker than punch.

On this site you can check my calculations: https://www.desmos.com/calculator/w5gfi0h8an

Edit: I did little test, I punched 6 times on fresh combat and dealt 16 damage! More than with RipApart which needed to use Take Aim 6 times...



I think your formula is wrong, you need to then square it for multi color attacks

From Jorb:
If there are multiple openings matching the attack -- many attacks target more than one attack dimension -- the inverse of these are multiplied to determine the product to be squared to determine the final damage. Example: A yellow and blue attack, with a total damage of 50, hits a target with 30% "Reeling", and 50% "Dizzy", that is the yellow and blue openings respectively. The total amount of matching Openings are thus 1 - ((1 - 0.3) * (1 - 0.5)) = 0.65, and the target takes 50 * (0.65 * 0.65) = 21.125 points of damage.

So for your example

50 * sqrt(106/10) * (1-(1-0.2)^4)^2 =
50 * 3.25 * 0.348 = ~56

Also does your target have any armor on? Even small amount like a shield, or a bat cape, etc

EDIT:
For your new tests:

Str = 107
Test 1
95% yellow opening -> 148 damage
Should deal 158

50 * sqrt(107/10) * (1-((1-0.95)*1^3))^2 =
50 * 3.27 * .9025 = ~148


Test 2
Dealt 57
y = 19% g = 19% r=24% b=20% -> should deal 98

50 * sqrt(107/10) * (1-((1-0.19)*(1-0.19)*(1-0.24)*(1-0.20)))^2 =
50 * 3.27 * .362 = ~59 (this is also still likely 57 because of rounding, openings have invisible decimal amounts)
User avatar
Zyean
 
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Rip Apart damage

Postby terechgracz » Sun Sep 29, 2024 3:47 pm

Cool, missed the square part. Thanks.
Please close.
Last bumped by terechgracz on Sun Sep 29, 2024 3:47 pm.
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 866
Joined: Wed Feb 07, 2018 5:06 pm


Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 66 guests