can't start the game

The worst monsters in the Hearthlands warp the fabric of space and time...

can't start the game

Postby chucha36204 » Thu Jun 15, 2023 7:18 am

java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:322)
at haven.JOGLPanel.renderloop(JOGLPanel.java:343)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at haven.render.gl.BufferBGL.run(BufferBGL.java:65)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:328)
at haven.JOGLPanel.redraw(JOGLPanel.java:208)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:101)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at haven.render.gl.GLFrameBuffer.lambda$new$0(GLFrameBuffer.java:68)
at haven.render.gl.BGL$4.run(BGL.java:218)
at haven.render.gl.BufferBGL.run(BufferBGL.java:57)
... 24 more
chucha36204
 
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Joined: Tue Dec 13, 2016 12:38 pm

Re: can't start the game

Postby vatas » Thu Jun 15, 2023 7:49 am

Make sure you have 64-bit Java, and only one instance of java. See this post for instructions.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Location: Suomi Finland Perkele

Re: can't start the game

Postby srt66 » Tue Jul 09, 2024 9:58 am

chucha36204 wrote:java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:322)
at haven.JOGLPanel.renderloop(JOGLPanel.java:343)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at haven.render.gl.BufferBGL.run(BufferBGL.java:65)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:328)
at haven.JOGLPanel.redraw(JOGLPanel.java:208)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:101)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at haven.render.gl.GLFrameBuffer.lambda$new$0(GLFrameBuffer.java:68)
at haven.render.gl.BGL$4.run(BGL.java:218)
at haven.render.gl.BufferBGL.run(BufferBGL.java:57)
... 24 more



This is an issue with the graphics drivers, they are incomplete, causing the images to not be generated.
The old graphics drivers and generic graphics drivers, they lack some features. Unable to generate images.
(The above two sentences were made up by me.) :) my nonsense. )
Go to the official website of the graphics driver.
Install the latest version of the graphics driver. You can generate an image.
If it's not good. There are several new graphics card drivers, try the older one.
Or.
Buy a new computer.
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