Ski bugs - disabled sound effects & disengaged sprinting

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Ski bugs - disabled sound effects & disengaged sprinting

Postby MaltGrain » Sat Jun 07, 2025 12:18 pm

Using skis with 'ski off' seems to disable some sound effects. Pulling bark, chipping stone, etc.
Stepping off of the skis resumes these sound effects.

Also, 'spriniting' doesn't re-engage like it normally does when replenishing stamina. Usually when you drink to replenish stamina, your character automatically returns to sprinting when able - that's not happening when on skis, you have to reclick the sprint icon.

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Re: Ski bugs - disabled sound effects & disengaged sprinting

Postby mvgulik » Mon Jun 09, 2025 8:52 am

Same for horse mounted and I'm sure for some other cases too.
Dev's are aware of this for a long time already. "Its hard" was the main gist on it if I remember correct.
Lacking any progress on this clearly shows a lack of interest in this odd and unintuitiv client behavior. (ie: 'Big/New stuff vs Deemed small stuff' Economical thinking.)
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Re: Ski bugs - disabled sound effects & disengaged sprinting

Postby MaltGrain » Tue Jun 10, 2025 8:36 pm

mvgulik wrote:Same for horse mounted and I'm sure for some other cases too.
Dev's are aware of this for a long time already. "Its hard" was the main gist on it if I remember correct.
Lacking any progress on this clearly shows a lack of interest in this odd and unintuitiv client behavior. (ie: 'Big/New stuff vs Deemed small stuff' Economical thinking.)

I haven't noticed SFX loss on mounted horses. Could using a saddle have anything to do with it?
But aye it makes sense that something that happens so infrequently as using skis during winter would be low on the priority list.
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Re: Ski bugs - disabled sound effects & disengaged sprinting

Postby mvgulik » Wed Jun 11, 2025 9:38 am

MaltGrain wrote:Could using a saddle have anything to do with it?

Nope. Its just related to the hearthling using some other transportation form/object. (horse, ski, etc)
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