keep getting crashes when attacked by numerous enemies

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keep getting crashes when attacked by numerous enemies

Postby Luno » Tue Apr 21, 2026 1:20 am

As you may or may not have seen from my last moot thread, we crashed while in a rat dungeon. That was right after opening the door and all the enemies attacking us at the same time. As seen from that screenshot, it also happened in default client.

This has been pretty consistent. Too many slimes, or getting aggrod by a group of cave louse, as of lately, will crash me (and my fellow villagers) repeatedly until KOd and out of combat.
And by repeatedly i mean consitently crashing while trying to login until i am KOd

valve please fix

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^ we both crashed doing the same thing, consistently.

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All people involved use nvidia, dunno if that helps.
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Re: keep getting crashes when attacked by numerous enemies

Postby Soukuw » Tue Apr 21, 2026 7:34 am

I'm also a nvidia user and get the same crash
Soukuw wrote:
Alemir wrote:More information: game crashes everytime I initiate a fight with >6 enemies
What is interesting: my teammate in the same fight had 5 enemies - he did not crash. I had 6 enemies - I crashed.

I agree with this.

Full game crash no error on hurricane client the second I attacked a group of cave louse, I used a hot key and it was the second I pressed the button. I rapidly opened hurricane client again and the second the world loaded in I crashed again, I swapped to the vanilla client and it crashed, I swapped to ender client and it crashed.

Ender did output an error
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The game stopped crashing either when I got out of combat or when I was teleported out of the cave.
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Re: keep getting crashes when attacked by numerous enemies

Postby Alemir » Tue Apr 21, 2026 7:47 am

I have the same problem.
I have already reported it here.
viewtopic.php?f=47&t=80625
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Re: keep getting crashes when attacked by numerous enemies

Postby kreload » Tue Apr 21, 2026 10:45 am

It's crashing also when you fast press stack on seeds multiple times. Stacking with a small delay between clicks doesn't raise the error.
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