Crime & Punishment: Holmgang

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Crime & Punishment: Holmgang

Postby jorb » Fri Nov 08, 2024 9:24 am

Problem: Since W3 and the removal of brick bashers there hasn't been real consequences to crime. Criminals roam free. You hate to see it.

Solution: Holmgang

Core Pitch:
  • Grievous Crime scents can be used to construct a Holmgang totem by a Thingwall near the offender's hearth.
  • The totem must be destroyed within 10 ingame days (or somesuch), or the challenged character dies of shame and cringe.
  • The totem can only be destroyed for 20 minutes around High Noon ingame, and only by the challenged character.
  • A character can only be challenged by one totem at any given time. Crime scents allow you to track down the existing challenge if there is one.

Debatable details:
  • Murder or some other significant skill is required to construct the challenge, and the challenger takes 20% of health permanent shame wound should it fall.

The original idea was suggested to me by a player. Pretty keen. Incentives do not seem too perverse. Please consider.

That's it. That's the tweet.
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Re: Crime & Punishment: Holmgang

Postby Halbertz » Fri Nov 08, 2024 9:40 am

I dont like the idea. In game we will have gang bangs on TW that you need to go in or you will be killed by timer. Sounds like unfun.
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Re: Crime & Punishment: Holmgang

Postby jorb » Fri Nov 08, 2024 9:45 am

Halbertz wrote:I dont like the idea. In game we will have gang bangs on TW that you need to go in or you will be killed by timer. Sounds like unfun.


Don't do the crime if you can't do the time? The onus on the challenger to watch the challenge at all high noons is fairly high.
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Re: Crime & Punishment: Holmgang

Postby SnuggleSnail » Fri Nov 08, 2024 9:46 am

  • Seems like you just take it up the ass if your group is in a bad time zone
  • Having to guard an objective in fights is pretty universally disliked, it just doesn't rly work with the """flow""" of hafen combat
  • Not being in the strongest group/alliance just sorta means you die with no recourse? And being in the strongest group/alliance means it doesn't affect you
  • It will be cheesed by building elaborate bullshit nearby thingwalls
  • It's pretty easy to bait murder scents
  • Shidders should probably be encouraged to PVP more, not feel like they're just going to die because they can't beat a srs fraction group
Last edited by SnuggleSnail on Fri Nov 08, 2024 9:47 am, edited 1 time in total.
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Re: Crime & Punishment: Holmgang

Postby mumstroom » Fri Nov 08, 2024 9:47 am

Won't this just prevent all but the strongest group from doing any serious crimes?

Duel is a romantic idea but I assure you that it will be camped by 20 fighters every time.
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Re: Crime & Punishment: Holmgang

Postby ZamAlex » Fri Nov 08, 2024 9:47 am

Ritual suicide, nice! Ngl, it's very abuseble and unfun idea.
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Re: Crime & Punishment: Holmgang

Postby WowGain » Fri Nov 08, 2024 9:48 am

this is actually insane and not in a good way lol

u realize that this would make every complaint by hermits 1000000x worse right? LOL
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Re: Crime & Punishment: Holmgang

Postby jorb » Fri Nov 08, 2024 9:49 am

WowGain wrote:u realize that this would make every complaint by hermits 1000000x worse right? LOL


No. No I don't. :)
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Re: Crime & Punishment: Holmgang

Postby HasseKebab » Fri Nov 08, 2024 9:54 am

Isn't this just TBC from Salem, a universally agreed on terrible mechanic that was finally removed from that game.
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Re: Crime & Punishment: Holmgang

Postby caz » Fri Nov 08, 2024 9:56 am

What's next? Salem stocks?
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