With the way hunger and food efficacy works now I dont like to eat all the food I can hold down to make each piece only worth 10% of the FEPS.
Yet, I find myself constantly low on energy from the extensive stamina drains from basic tasks. That being said, taking any SHP damage can be difficult to recover from as you dont want to ruin your food efficacy, but at the same time, if you dont eat you dont gain any energy. With the 4000% min requirement right now for SHP healing, Ive had to eat ALOT of food, with only having near 2500% or so energy to reach 4k.
Preferably, I'd want SHP regen at maybe 3500% and at the lowest 3000%. Theres no real function for the lots of energy between that 2k and 4k mark, so if not lowering min requirement for SHP regen, maybe allow a slower regen for lower energy levels, and faster regen for above 4k?
Or maybe have energy slowly regen instead of decrease so it doesnt further make players have to eat, which I feel, defeats the purpose of the hunger bar, since youre only eating for energy and not hunger anymore.