As it is, a freshly spawned hearthling will have 300% hunger feps. This is fine as a boost to get a character started, but honestly It might be a little bit too much. With even basic level food you can easily achieve around 50 in any stat by using foods that give sufficient stats in that area, or multiple stats in 30 within a few minutes of creating the new character. This has caused a bit of a mindset for friends of mine to arrive at a villagr after eating food and such to live, then suiciding and being fed by the village members to get a large boost in stats as they start the game. Instead of having to work to achieve 20 perception, a player can instantly have 30, and 35 intelligence, and whatever else he wishes to start with before his hunger value hits back to content stages.
I think there should definitely be something done about new hearthlings being able to start with 300% FEP gain, as it leads to situations as above where a newspawn will skyrocket in stats, overshadowing even others who have played for a week or more.
(And yes I'm making this thread because I just died from a silly mistake and have almost completely caught back up in stats already, surpassed some of my old stats and not getting stats I didn't like, and that was with just very low fep foods!)