Two worlds

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Two worlds

Postby avros008 » Fri Aug 11, 2017 5:46 pm

One hardcore/permadeath, no scents, low lifetime server for pvp'ers and hardcore lovers.
And one another with w10's KO system, Scents and long lifetime for long time players and builders.

Is this suggested before?
Last edited by Granger on Sat Aug 12, 2017 4:02 pm, edited 1 time in total.
Reason: adjusted title
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Re: Two worlds

Postby blank » Fri Aug 11, 2017 5:58 pm

has been suggested, the problem with this is separation of the community and less players per world. maybe if it was put on steam and we had a bigger player base but as of right now not really sure.
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Re: Two worlds

Postby Thedrah » Fri Aug 11, 2017 7:10 pm

with the new credo and such system i want a hell/heaven with ways to be burned back into the world
but viking like, with valhalla and helheim

then it'll be like 2 worlds?
Last edited by Granger on Sat Aug 12, 2017 4:01 pm, edited 1 time in total.
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Re: Two worlds

Postby newaccountlol » Fri Aug 11, 2017 9:56 pm

I think multiple worlds is the best solution to many of the disagreements and also the reset/endgame dilemma. We would need way more players for that to work though.
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Re: Two worlds

Postby Granger » Sat Aug 12, 2017 4:02 pm

Adjusted title so this discussion can be made within forum rules.

Regarding the topic, IMHO one world with:
Granger wrote:Link TPtoHFonKO to rage (mutual exclusive, buying rage takes away the leniency and maked the character vulnerable to permadeath on first defeat) and that's solved: Should you have fun with dying then buy rage and you can end others that see it the same way - but if you dislike it you can simply skip rage and awake at your HF should you meet someone with a different viewpoint on the matter.

Also: Having a theft+ scent of the character you KO in your inventory could disable the TPtoHF for it, so justice can be served again.

(viewtopic.php?f=48&t=58286&p=747162#p747159) would be enough.
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Re: Two worlds

Postby Fostik » Sat Aug 12, 2017 5:58 pm

This concept is weak for H&H nowadays.
Those worlds will be very empty because of online, and that's why could be smaller. Small world was early defined as sad and painfull.
But if sometime H&H will be in steam, separation of casual and hardcore players will have right to exist
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Re: Two worlds

Postby joojoo1975 » Sat Aug 12, 2017 6:47 pm

for those suggesting multiple servers/worlds.

go over and take a look at wurm online and see how well that's worked for them.

they have a lot of servers(like more than 6) but their worlds are Hardly populated. and many a person has called for a culling of ghost town servers to bring about unity to the wurm community, but the biggest split in that community is between pve'rs and pvp'rs
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Re: Two worlds

Postby jorb » Thu Mar 01, 2018 1:38 pm

Suggested lots. There are millions of ways one could imagine dispositions with several servers and means to travel between some sets of them in all imaginable topological orders. Not interested in a low pvp-environment, mostly because that needs heavy policing.
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