Nidbane improvement

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Nidbane improvement

Postby shubla » Fri Mar 30, 2018 10:10 pm

Make nidbanes able to destroy objects from around the hearth fire of the criminal!

Another idea: Nidbanes should give you temporary debuffs to stats, percentage based! For example, you get spooked by the nidbane when he tries to get you, you should lose lot of will and strength!
Last edited by shubla on Fri Mar 30, 2018 11:25 pm, edited 1 time in total.
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Re: Nidbane improvement

Postby Granger » Fri Mar 30, 2018 10:30 pm

Could you please explain the reasoning? As they're ghost they shouldn't be blocked by these, are they?
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Re: Nidbane improvement

Postby Aceb » Fri Mar 30, 2018 10:34 pm

As we knows, ghost can possess dead nature, so let them possess a building a criminal is inside and devour him afterwards!
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Re: Nidbane improvement

Postby shubla » Fri Mar 30, 2018 10:37 pm

As a part of revenge nidbanes would also destroy things.

Or at least drop off all stuff from nearby cupboards and other containers!
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Re: Nidbane improvement

Postby loftar » Fri Mar 30, 2018 10:46 pm

Cute idea, but I'm not sure it's a good thing to incentivize people to create alts to infiltrate a village just to be able to send nidbanes after them to wreck stuff without leaving scents.
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Re: Nidbane improvement

Postby shubla » Fri Mar 30, 2018 10:57 pm

loftar wrote:Cute idea, but I'm not sure it's a good thing to incentivize people to create alts to infiltrate a village just to be able to send nidbanes after them to wreck stuff without leaving scents.

I guess we cant have any nice things.

Making nidbanes able to at least drop items from containers nearby might work.

Items dropped by nidbane would remain in the ground for a longer time before disappearing, so you could just pick them up and put them back in the containers.
But it would be very annoying for him!

Sure the criminal could just move all containers away from his hearth fire, but it would make his life just a bit more inconvenient.

Currently nidbanes are too easy to kill and provide essentially no harm to the player that you use them against.
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Re: Nidbane improvement

Postby synaris » Fri Mar 30, 2018 11:05 pm

i propose that we be allowed to invest more into nidbanes instead. let us use dreams and bones and metals to make spectral weapons and armor for the nidbanes. give us a use for our psyche lore and will.

make them suck less against the absurdly powerfull peeps in the game.
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Re: Nidbane improvement

Postby shubla » Fri Mar 30, 2018 11:11 pm

synaris wrote:i propose that we be allowed to invest more into nidbanes instead. let us use dreams and bones and metals to make spectral weapons and armor for the nidbanes. give us a use for our psyche lore and will.

make them suck less against the absurdly powerfull peeps in the game.

Sadly, the most powerful people have the best armor and weapons. So this would not help that much the weak and poor players.
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Re: Nidbane improvement

Postby synaris » Fri Mar 30, 2018 11:21 pm

shubla wrote:
synaris wrote:i propose that we be allowed to invest more into nidbanes instead. let us use dreams and bones and metals to make spectral weapons and armor for the nidbanes. give us a use for our psyche lore and will.

make them suck less against the absurdly powerfull peeps in the game.

Sadly, the most powerful people have the best armor and weapons. So this would not help that much the weak and poor players.


well if you're going to send nidbanes, would you rather send naked ones or armed ones?
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Re: Nidbane improvement

Postby shubla » Fri Mar 30, 2018 11:25 pm

Another idea: Nidbanes should give you temporary debuffs to stats, percentage based! For example, you get spooked by the nidbane when he tries to get you, you should lose lot of will and strength!
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