jorb wrote:Oh noes, I got stung by a bee, it heals of itself in a day or two. Who cares?

Your stats got reduced to 1 for who knows how long. No big deal, who cares? Just the cost of doing business.
jordancoles wrote:So my beehive suicide alt now doubles as a bird carer?
People are completely glossing over this part. In theory, the design is that your character gets a wound that continues to have an effect on your character for a while. But the practical result is that people just have to log in to an alt to perform various tasks, adding tedium while leaving the main entirely unaffected. Those who do not want to go through this tedium, as shown by people earlier in this thread, simply refrain from interacting with mechanics that have wounds as a 'cost of doing business' unless the mechanics are vital (like beekeeping). How many people actually pick up crabs on their main? I know I sure don't. Since the addition of malaria I haven't done any swamp foraging on my main either, and like others I don't use birdhouses. If you see botting as a sign of flawed mechanics, how do you not see alt abuse as the same?
jorb wrote:I also don't think they are completely random or arbitrary. Most of them have at least some basis in reality.
Then why not add cancer, heart attacks, muscle cramps while swimming and other random death mechanics? They happen in reality as well, gotta add that immersion. Why can we just give the command to saw boards, rather than having to slowly move our mouse back and forth every time we want to produce a single board? Haven is a video game, and video games simplify things from their real-world counterparts to be more fun. Getting random unavoidable afflictions from daily activities is precisely the kind of thing that should not be carried over into a video game. It does not add challenge, or tension, or a sense of progress, or anything that makes the game more fun to play. It's just a kick in the nuts that happens sometimes and the only thing you can do about it is either alt abuse or not engaging with the mechanics that cause it.
jorb wrote:I think getting stung by a bee should be a risk when doing apiary stuff. Do you have a better suggestion for how that could work?
Then why not go all the way with the realism and let us
do something about the things that cause us wounds? When people regularly get hurt by something, they don't shrug and go 'well, that's the cost of doing business', they start looking for ways to reduce or eliminate the pain. Let us use some kind of (makeshift) protective clothing or other ways to avoid this bullshit. We have the realistic part of having a problem, but we do not have the realistic part of being able to try to solve the problem. In real life you can at least attempt to overcome any problem you face, in a game like this you just get the problem and if the developer didn't make some kind of pre-built solution for the problem there is absolutely nothing you can do about it.