energy food & hunger

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: energy food & hunger

Postby Archiplex » Sat Sep 25, 2021 7:19 pm

haha what if satiations applied to energy haha
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Re: energy food & hunger

Postby Nightdawg » Sat Sep 25, 2021 9:47 pm

Archiplex wrote:haha what if satiations applied to energy haha


They apply to hunger, but it could still be better
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Re: energy food & hunger

Postby Pommfritz » Sun Sep 26, 2021 2:48 am

Imo there needs to be a readjustment of the stamina costs for most things. Some simple things take a ridiculous amount of stamina to build compared to building/extending a palisade where you put in way more materials.
building, crafting, terraforming, all those things can be reduced in stamina cost then we don't need to have random food implemented to gain more energy. for fighting idk, seems logical that you want to get away quickly and efficiently without starving when you are a few mins from your base when you get chased, on the other hand I think it makes sense that you are not totally fine after you run around for 3-4 hours fighting/ sieging, should be somewhat of an investment.

the only way to get ok on my hunger meter was to create alts (crafter and miner) and also make them slaves on notice.

So my take is that we'll be better off if stamina costs would be reduced in general.

Regarding bots, I have no clue, if you punish them you automatically punish everyone else for using a lot of energy/ stamina. There would only be timegates for example in a 100x100 area you could only terraform 50 tiles per day or something but that sucks. I have no clue. Maybe some more wounds.
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Re: energy food & hunger

Postby Nightdawg » Sun Sep 26, 2021 4:01 am

Pommfritz wrote:Regarding bots, I have no clue, (...) I have no clue. Maybe some more wounds.


You sound literally like jorb
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Re: energy food & hunger

Postby Pommfritz » Sun Sep 26, 2021 4:48 am

Some more wounds always help :D
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Re: energy food & hunger

Postby Nightdawg » Sun Sep 26, 2021 5:27 pm

Pommfritz wrote:Some more wounds always help :D


Yeah, just like how increasing the tedium in all mechanics, that encourages botting even more, works against bots.
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Re: energy food & hunger

Postby Pommfritz » Mon Sep 27, 2021 4:55 pm

I was just kidding, like I said, I have no idea xd
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Re: energy food & hunger

Postby AbsK » Thu Feb 24, 2022 11:22 pm

just drink tea
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Re: energy food & hunger

Postby SnuggleSnail » Thu Feb 24, 2022 11:33 pm

Just give me enough herbalist tables on hour one of the world for my entire village, a method to use tea for stamina regen that isn't cancer, and teach every nab how to abuse it to not fuck their hunger.

Maybe changing one value to completely remove one of the biggest pain points in the game for no downside is a better option?

DDDsDD999 wrote:Making character progression inhibited by playing the game is bad. There needs to be an option to have bad thing not happen.

jordancoles wrote:I still think that eating without a table should only increase energy and give no FEP bonuses
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Re: energy food & hunger

Postby AbsK » Fri Feb 25, 2022 2:04 am

okay fine, drink pear juice. surely you can build an extraction press pretty quickly. will agree with you that it needs to auto cancel when stamina is full thought
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