I think that before a new world the game should be hardened a bit against adversaries. Like last year there were ddos issues etc.
Also there have been frequent downtimes (at least twice) due to either loftars ISP or simply misconfiguration of dns server. I have faint memory of this happening some time quite recently also even though loftar said that the misconfiguration was fixed like a year ago.
One should act before the server is down with 1000 potential players waiting.
At least the resources and forums should be put behind cloudflare. Its free at least for the few first TB's, not sure how much you have to use before they want you to upgrade.
Would be interesting to know what level of traffic the site/resources/game itself serve. Maybe cloudflare would be way too expensive for any of this, as I'd assume that $ ratio for each gb served is quite miserable number.
Their pricing should be maybe 1$ / GB which is likely too high, but maybe there are bulk discounts? Especially if you explain that you are poor indie game dev.
I think loftar had some idea of renting cheap servers from hetzner to filter and route the traffic to main server, but he should setup that proactively.
One wild idea would be to have priority access point to server routed through cloudflare that you could get if you buy bandwidth credits. So when ddos comes, the paying customers could still play the game
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