It feels like none of the flaws of this diamond in the rough have been polished/worked on at all. Mostly seems like over years new animals and fluff content but game still feels alpha as fuck, and seemingly designed exclusively for those which have no life. I can only think of a few things which have been added to improve user experience in the last decade (like the ingame mapping), but overall its not really progressed, at least 2d haven had smoother performance and cleaner, easy read visuals.
Haven probably just isnt for me, but here are some constructive criticisms and suggestions from someone trying to play casually, and who has relived how unuserfriendly the game is after trying and failing to introduce it to a friend.
- The entire bottom corner of the UI needs to be DELETED from the game, replaced and never spoked of again;
- We need a proper build/craft UI window with lists of recipes under categories, a favourites list, recents list etc.
- Actions (dig, lift, attack etc.) need to be bound to keybinds or contextual (ie shift rightclick to lift)
- Remove objectives from tutorial requests that require luck, long time, or lots of wikipedia reading; ie study fish eye (rare), study chariot (too long but craft chariot is OK)
- Still no tooltips for attributes & abilities to explain what they actually do. Still requires reading a wiki. (also for learning points, experience points)
- When you spot animals it should open a bestiary with entries which could suggest how to kill, vaguely what stats you should have to attempt, how many moves you have left to unlock from it.
- Performance; 60 fps should feel smooth, currently feels like ~20 fps, some of this is server load but even still performance is not close to what you expect in other games.
- Alot of the game and design doesnt respect my time:
- 8 hours for a pclaim to dry is too much, previous worlds I believe I set an alarm maybe even woke up, this world after losing my pclaims because I have to go to work… just CBA. it should be something a person could in a single normal afterwork play session.
- I dont want to cut 80 blocks of wood, 40 boards etc. for a shitty little starter hut. Half this would still be several trees worth with a stone axe. And like what does 45 clay for kiln instead of like 20 really achieve?
- Drying frame inventory could be like 4x4 or fuck it 8x8, drying time is something like crops which is fine to time-gate, but why make us need 20 drying frames filling our base with clutter and making them tedious to use.
- Spit roast; try hards just make like 5-10 fires and never manually turn. Make it require manual turn but its MUCH faster only taking like 5 seconds.
- Burning things. Why though? Do we need real life alarms or look on wiki to put exact branches to avoid? Is that fun or necessary?
- I killed like 40 ants and didnt get take aim yet, why? I can kill bats more easily but cant use new moves from bats because they need IP. Why should a player need to kill more than ~20 ants? Why not just give a new move on every animal instead of every ~10 or more? All the grind achieves is no lifers getting better combat moves sooner, ie KITO before anyone has red defense is the most 1 sided pvp ever seen.
- Ants should probably be weaker also because they wreck noobs, not a good tutorial. Infact most early animals should be weaker. Theres plenty of tough animals for later, make the earlygame require much less UA/AGI generally to ease people in.
- Take the whole curio table and just double the base LP and double the study time, so the balance is exactly the same but the grind to keep full study report is halved.
- Do we even need purchaseable skills anymore? Feels like unnecessary complication when explaining the game to a new player. For example not having a recipe or action because they haven’t bought some obscure skill can feel abrasive or like a bug, having the discovery system alone is fine to gate recipes. Other skills could be unlocked by quests/credos
- Remove death from drowning unless on deep sea water, let players float and hearth after being knocked out. prevents abuse of killing sprucecaps without murder scents.
I think like this list could go on indefinitely but I will stop here. I recomend JLo actually try to play their game with someone new and explain it to them, they might realise the problems this way because currently they do not have an outside view.