The big Rain ideas collection!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The big Rain ideas collection!

Postby Mr_Bober » Sat Aug 27, 2022 12:42 am

I'm sure many of us have idea for what the rain effects should be, so why not add them all to a single thread so we can make it easier for everyone to see?

I'll start with one, and try to update this first post with new ideas as they come.

Movement related:
[*] Rain could make walking in some terrains more difficult (swamp-like). I'm thinking mudflats or plains (mostly where there aren't trees in the area, except for mountain).
[*] Random downpour that causes your earthling to slip occasionally while running
[*] Puddles to splash through that reveal frogs / worms / leeches or a new curios (Similar to autumn leaf piles)

Spawn related:
[*] More and more mushrooms
[*] More and more toads and frogs
[*] Fewer flying insects (flies, bees)
[*] No midges
[*] Fewer birds

Ambience effects:
[*] Mist / fog in mountain terrain during rain || fog after it rain
[*] Indoor muffled rain sounds
[*] Sounds of rain hitting the roof
[*] Sounds of rain as you near a cave exit
[*] Sound of rain hitting water when you're near a water body
[*] Rain effect coming through mineholes entrances making the floor underneath wet with some rain particles
[*] Squeaky boots indoors
[*] Wind increasing in speed before it rains

Experience events:
[*] "The smell of rain"

Health related:
[*] Hypothermia
[*] Frostbite
[*] Flu
[*] Wet / Dry effects could introduce basic hygiene bonuses
[*] step in mud barefoot and you might get hookworms. cure is consuming new forageable, wormwood

Items related:
[*] spectacles give less of a perception boost
[*] umbrellas (parasol for sunny days?)

Other effects and ideas:
[*] Wet / Dry clothing
[*] Clothing effects such as keep dry / warm
[*] Regional weather and temperatures
[*] Day / Night temperature cycles
[*] Fires provide warmth / can dry items
[*] Shelter effects
[*] add mudslides that spawn randomly which destroy everything in the area and kills anyone caught in it
Last edited by Mr_Bober on Sat Aug 27, 2022 2:19 am, edited 5 times in total.
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Re: The big Rain ideas collection!

Postby StalkerSleem » Sat Aug 27, 2022 12:50 am

More mushrooms, more!

Fewer flies, bees and birds.

More toads and frogs.

Slower drying of skins. (surface)

Wet herbs, like a dewy cuff.

Best biting fish.

Bonfires burn out faster.

Filling empty barrels with rainwater.
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Re: The big Rain ideas collection!

Postby Audiosmurf » Sat Aug 27, 2022 12:52 am

No midges
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: The big Rain ideas collection!

Postby Robi » Sat Aug 27, 2022 12:56 am

Mist/fog in mountain terrain during rain.

Random downpour that causes your hearthling to slip occasionally while running. (Edit, only if not in combat)

Puddles to splash through that reveals frogs/worms/leeches or maybe a new curio.

Experience event, "The smell of rain"
Last edited by Robi on Sat Aug 27, 2022 1:18 am, edited 1 time in total.
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Re: The big Rain ideas collection!

Postby AryaStark » Sat Aug 27, 2022 1:08 am

Weather immersion is an exciting idea.
Potential for several mechanics:
Hypothermia
Frostbite
Flu
Frozen/wet foods/moldy food/food spoilage
Wet/dry clothing effects
Clothing effects such as keeps dry/warm
Regional weather/temp
Day/Night temperatures
Fires provide warmth/can dry items
Shelter effects
Wet/dry effects could introduce basic hygiene bonuses
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Re: The big Rain ideas collection!

Postby aikidragon » Sat Aug 27, 2022 1:24 am

Indoor muffled rain sounds
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Re: The big Rain ideas collection!

Postby Rele » Sat Aug 27, 2022 1:26 am

Ambiance ideas:

Sounds of rain hitting the roof
Sounds of rain as you near a cave exit
Sounds of rain hitting water when you are near water
Rain should come through a mine hole entrance making the floor underneath wet with some rain particles
Squeaky boots indoors
Wind increasing in speed before it rains
Fog after its rains
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Re: The big Rain ideas collection!

Postby Nexit » Sat Aug 27, 2022 1:35 am

add mudslides that spawn randomly which destroy everything in the area and kills anyone caught in it
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Re: The big Rain ideas collection!

Postby Blueberry » Sat Aug 27, 2022 1:51 am

spectacles give less of a perception boost

step in mud barefoot and you might get hookworms. cure is consuming new forageable, wormwood

umbrellas (parasol for sunny days?)
berry nice to see you
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Re: The big Rain ideas collection!

Postby VDZ » Sat Aug 27, 2022 3:03 am

Ideas posted in the update thread (joke suggestions omitted):

Chebermech wrote:Wonder if it'll be possible to get thunderstruck! <3 this


Pills wrote:Curio idea:

Smoking a cigar in the rain makes a mushy mess item.


aikidragon wrote:Great to see weather being implemented. Snow and blizzard next?


Oddity wrote:hypothermia

snow, obviously


Vigilance wrote:If the rain doesn't drastically increase the amount of frogs and toads within the next month I'll be peeved.


TheServant wrote:This rain effect seems really cool. Maybe add a %speed on crops when raining and a very small chance that a crop dies from asphyxia?


Nikitan83 wrote:Umbrella and wellingtons when?


sudogenki wrote:perfect time to introduce ponchos!


WowGain wrote:Rain Dance hearth magic


ZantetsukenX wrote:Make it so rain increases the chance of digging up worms. Or maybe even that worms appear on the surface for you to pick up.


GamingRAM wrote:My dumb ideas:

Thunderstruck trees, possible early game charcoal and curios.
Puddles that appear after rain, you can play in em for a small EXP event.
Rain water that can be caught in a special barrel.

Leaky roof on top floor for maximum immersion.

Rain dance, dance in the rain, EXP event.

Rain puts out small fires, will need a special tarp to keep em going.

Squirrels will hide under trees will be less prone to moving at your sight.

Extra lather bubbles when using soap when soaking wet.


Zentetsuken wrote:can't wait to see some awesome rain-specific content, maybe some new kinds of amphibians? newts? tree frogs? worms on the surface would be cool

super rare spawns of thunder-struck trees left smouldering after a rain with some interesting pickable curio? fulgurite spawning on surface on sand rarely?


eliminator wrote:Cool! Now add thunder so we could gather thunder-struck trees in order to make farm wagons


magisticus wrote:Will need a toggle for this..

(Never happening in default client, but listing for completeness.)

heikelol wrote:Idea for raining weather: new forageable rare curio, Petrichor.

https://en.wikipedia.org/wiki/Petrichor


Potjeh wrote:Mudflats during rain should be like swamps in regards to movement speed and stamina drain.

Different parts of the world should have different amounts of rain, and biomes should reflect that. Give mountains rain shadows and let all the biomes in it turn to desert. Have fun growing trees if you settled in a rain shadow ¦]


Syndras wrote:Rain filling containers with random quality water sounds like a great idea to me, worms as a critter moving around would be nice. Maybe some use for higher quality worms, i've always felt like the worms in my compost bin should have a better use.


Raiga wrote:rainbow after rain that leads you to a spot where you can dig out a gold nugget.


WitchKiller wrote:Thunder and lightning plz. Latter can roast animals or ill fortuned hearthlings ¦] , thunder booming should have a chance to make animals flee. Both are potential experience events.

If rain catching is a thing maybe cause rain water to conform to the contents already in a container? You can put .01L of q120 water into a container and rain water will slowly fill it up at that quality. Perhaps with slight degradation to its quality from repeated filling. Gives a reason to bother with collecting rain without making it necessary/mandatory/optimal.


dorag wrote:some rain water collecters for water that collect q 10 water would be a cool thing just for fashion


timmybigbooty wrote:during rain, it could be a good time for animals to seek shelter in burrows.


26dollar wrote:make it start raining any time a character with over 50 int dies


Dondy wrote:Want laundry lines to hang things on to dry, a way to display all your clothes involving a rope, wooden pegs and two wooden posts.

Want puddles


Austinthe1st wrote:Seems small but a Negative tick to fire heat.


VDZ wrote:
joke posts

Sounds like a good moment to bring back Call Down the Thunder, now as hearth magic!

On a more serious note, it could be a cool hearth magic to light fires, strike trees and/or insta-destroy something on your claim (e.g. a quicker way to dispose of the kiln you're about to replace, obviously only on claims where you have vandalism permissions), assuming it's cheap enough. (The 500 XP for Kindle is prohibitively expensive for a convenience function - that's one-third of a Mine Song, even more after you get the credo bonus for that!)


mkania97 wrote:Add that in the rain bees cannot attack you because they die right away, so you can plunder Wild Beehive :D


nyaanyaa wrote:Rain should reset all salt basins and the implication of rainbows leaves players so awestruck by nature's beauty that PvP is blocked for a while. The rain also damages siege devices and trying to operate one will cause a player to slip and impale themselves for a 50 point injury.

(At least partially a joke, but I can't tell where the suggestion ends and the joke begins...)

Soukuw wrote:Wish the sound was a little louder on light rain.

Can I please drink the rain by standing still


trezisc wrote:Wheres our umbrella hat :D?


Rele wrote:There should be a sound of the rain hitting the roof when you walk indoors


aikidragon wrote:
loftar wrote:
Soukuw wrote:PLEASE I'm already very moist. Wish the sound was a little louder on light rain.

Yes, the sound is still a work in progress. I'll definitely make differently graded sounds.


If able, I would like to see music and ambient volume being on 2 different sliders.


iamahh wrote:my suggestion is avoid realism hindrances, then add water to logs and stumps, so even a castaway sea hermit can roleplay


Tammer wrote:The rain seems like a cool idea but could definitely use some tweaking. The rain is fine when you're zoomed way in but if you zoom out to a normal distance it's really, really busy.


VDZ wrote:
Raiga wrote:rainbow after rain that leads you to a spot where you can dig out a gold nugget.

Could be like a mini-meteorite, local in scale (you can only find nearby rainbows) so it's an untimed individual PvP risk, like air drops in games like Rust. (In contrast, localized resources are something people know in advance and prepare for, and meteorites involve group PvP and no individual player is tempted to risk going to one to snatch a piece.)

dorag wrote:some rain water collecters for water that collect q 10 water would be a cool thing just for fashion

Or practicality, for example for making whatever-quality leather without having to manually refill your barrels every time.


stewster wrote:Some ideas on gameplay/mechanics that involve the new rain feature.

-Puddles
--Curiosities in puddles
---Nematodes
---tadpoles
---frogspawn
---winged insects that had been trapped? midge curioity/bait (egg/larva/pupae)body? chance to hatch into midge when disturbed? because you hate us.

-Rain
--increase chance of worm while digging
---keep chance for a small time after rain
---more perched birds during rain (nests more likely to be occupied)
--small buff to decrease travel weariness
---tranquility? serenity?
--Den/burrow being occupied during storm?
--faster/slower boat speed?
----some sort of chop or wind effects? deep water/ocean is more dangerous
--Higher chance of beached items after storms

Rain collector building?
-a way to get/collect water?
--rain water? specific water type for crafting and rites & rituals?


VDZ wrote:
stewster wrote:--Higher chance of beached items after storms

This could be really cool. Perhaps reduce current flotsam (beach trash) spawn rates, and drastically raise them for some time after a storm? It would incentivize going out to look for flotsam immediately after a storm.

While we're at it, increased chance of finding fish in tide pools after a storm?


iamahh wrote:pond structure, filled up by rain
- must dig to build
- breed ducks, fishes, shrimps?
- swim butnakd


Sany_CZ wrote:Add xp event, something like Dance in the rain.


Dimlight wrote:Ideas:

Sprouting trees on herbalist tables goes by slightly faster, like 20%-30%

maybe have an option to refill waterskins, jugs and cups by right clicking to refill from the rain, would take about 15 seconds time to refill but would be good on long land travels on foot with no water nearby.

Put all fires out when the rain is going on, and maybe make a buildable similar to a spit that goes over the fire to keep it running, or make an indoor cooking stove out of brick to cook food during rain.

Crops get a 10%-20% growth speed increase during rain periods, same goes for planted trees

Make it so swimming drains more stamina during rain?

Aquatic Gear, ie: walrus boots, angler cape, beaver hat, etc, get a stat bonus during rain periods, maybe boost their respective stats by like 50% during rain? would have to be soaked or during only heavy pours

Make it so tamed animals drain satiety faster during rain unless you make them a shelter like a small barn or an awning

add lightning that can rarely strike a tree to convert it to a Thunderstruck tree, which has new planks and blocks and has a curio associated with it (maybe like an animated wood like glimmermoss is animated for thatching :3 ?)

boats of all types move slightly slower during rain periods (maybe only heavy rain)

these are just some ideas that come to mind atm


VDZ wrote:Regarding collecting rainwater, what if the collected water is just the quality of the water node at that location (i.e. what you'd get from a well at that location)? Rainwater collection could serve as a cheap but very limited well, only gaining a limited quantity of water over time (in contrast to an expensive well which has infinite supply).


Myrddin wrote:Could be:

- Rain causes some damage to some structures (kilns, house roofs to repair with roofing material, etc).

- Rain fill or dilute the tanning tubes

- Increased number of mushrooms after rain (strange that no one has mentioned this yet)

- Increased chance of being struck by lightning while wearing metal armor in the rain (you're a walking lightning rod)

- Rain-related spells, summoning rain for a short period (or maybe calling the ancestors for rain with numens, if the rain will affect the crops?)

- Increased chance of cave-ins on the first/second levels of the mine during rain due to soil erosion?


I think that's all. If I missed anything important, post it.
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