Gameplay Idea: Weighted Armor

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Gameplay Idea: Weighted Armor

Postby r0ck4ev3r » Thu Jun 01, 2023 6:42 pm

Add in a small stacking negative movement speed modifier based on armor type(s): Padded (cloths) -> Studded (hide/bone/leather) -> Reinforced (metals)

Additionally, changing your armor in combat would force a combat cool down.(Scope creep: A mini action/timer to doff armors in combat)

Example data:
r0ck4ev3r wrote:Let me quantify a value of "small" to movement speed de-buff: Someone armored would lose around a tile and a half for every hundred tiles ran (Speed*[1-[x/100])

0.3 for Reinforced
0.2 for Studded
0.1 for Padded

Five reinforced items would add up to 1.5 for a value of x.
Speed*(1-[1.5/100]) = Movement would equal 0.985 of total.
//values estimated and simplified for example.

Edit:
Very unpopular opinion
Last edited by r0ck4ev3r on Fri Jun 23, 2023 12:31 am, edited 1 time in total.
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Re: Gameplay Idea: Weighted Armor

Postby SnuggleSnail » Thu Jun 01, 2023 7:43 pm

lmao do not fucking touch movement speed
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Re: Gameplay Idea: Weighted Armor

Postby Kyrex » Fri Jun 02, 2023 1:01 am

+1
OOooooo
I like this idea!
Rather than the non-debuff of AGI, movement speed, which changes the game a lot, would be interesting.
Not sure how it could be implemented to make it so that there is cause to use it though.
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Re: Gameplay Idea: Weighted Armor

Postby Nightdawg » Fri Jun 02, 2023 2:33 am

I really don't want to have to add more automated equipment scripts that I will not share with the average great idea haver
Stop shooting yourselves in the foot
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Re: Gameplay Idea: Weighted Armor

Postby noindyfikator » Fri Jun 02, 2023 6:46 am

r0ck4ev3r wrote:Add in a small stacking negative movement speed modifier based on armor type(s): Padded (cloths) -> Studded (hide/bone/leather) -> Reinforced (metals)

Additionally, changing your armor in combat would force a combat cool down.(Scope creep: A mini action/timer to doff armors in combat)


You should get banned for this suggestion
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Re: Gameplay Idea: Weighted Armor

Postby Lalaxx » Fri Jun 02, 2023 8:35 am

imagine 2 leather dudes will gang your heavy plated ass.
y'd better ran naked from them
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Re: Gameplay Idea: Weighted Armor

Postby jock » Fri Jun 02, 2023 12:20 pm

They tried this in a few other games what happens is the fast guys poke you run away, and laugh. poke you more and laugh more then you die as you cannot defend yourself.
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Re: Gameplay Idea: Weighted Armor

Postby sMartins » Fri Jun 02, 2023 2:06 pm

jock wrote:They tried this in a few other games what happens is the fast guys poke you run away, and laugh. poke you more and laugh more then you die as you cannot defend yourself.


When using attack cards speed is leveled ... et voilà

Edit: Probably any cards
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Re: Gameplay Idea: Weighted Armor

Postby DonVelD » Fri Jun 02, 2023 3:01 pm

nobody actually wants that stop larping and pvp for once
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Re: Gameplay Idea: Weighted Armor

Postby Massa » Fri Jun 02, 2023 7:16 pm

grotesque, thank you
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