Hey guys,
I know that the idea of a second PvE World has been discussed a lot previously, but let me bring it up on the table once again. I do not consider myself new to the game, although I do not like to use custom clients/bots/several accounts and rarely have the time and nerves to develop like some other players here. Probably like a lot of other players I simply enjoy the beauties that the game has to offer.
A provocation for my post here is this screenshot - apparently some guy decided to destroy my palisade-protected home, draw a swastika and call me nigger.
Now, I understand jorb's, loftar's and others' thoughts on PvP - that we're meant to enjoy the world how it is, that it is impossible to change human nature, that PvE would be unrealistic, that there would be tons of griefing, etc. I appreciate them and I do like the game the way it is now. I also understand the issues of griefing which PvP "solves" - like claiming lands around somebody else's, blocking someone with 10000 bots, etc., but is really PvP the one and only way to solve these?
Let's consider a world where claimed land is untouchable/impenetrable, yet there are passages that are simply not affected by claims - natural roads(way more and of course unbuildable)/rivers/oceans. Walls would not really be necessary since there is no vandalism/theft/etc. Maybe introduce a hearth magic/ability to teleport to a random space some distance away (without landing on someone's claim) or teleporting to a "natural road". For natural resources - maybe always have an "natural road" leading up to them, e.g. guaranteed access for everyone (I guess those could then still be blocked by 1000 bots, but what about making players pass-through?). For mining - maybe even make ore spawnable on unclaimed empty tiles over time?
I am certain that a lot of players would love and appreciate a casual PvE world and thus stay in the game a lot longer - maybe even go to the PvP world when they feel they want to.
Thank you and I hope you reconsider!