hollyfire wrote:so. I think pvp is great, but as a player I want to have some safe place to avoid pvp.
and my idea is simple - state of province.
if a province is at war, PVP is allowed.
this will attract warriors eager for battles and easy loot.
and this will push peaceful peasants to leave this place.
also realm will had more power. it's mean regular army (or king's guards) for resolve that attack. economics functionality will also upgraded by value of players opinion.
so, anyone will get some:
pve players get peaceful place for his farm and mines
pvp players get battle experience and his fun.
as they say - and the wolves are full and the sheep are whole.
anyone who devalues pvp forgets about other people's fun.
another genius - the aggression that griefers show is not directed against your character in the game, but against you, if you introduce save zones when you can’t attack players, this will all apply to griefers too. Now most noob-hooligans who can attack and rob you pay for their first aggression with the life of their character. If you enter safe zones, they will breed there like cockroaches, every second noob who enters the game will surround you with his claims, jump into your boat, pull things out of your hold or cart, kill your horse. And millions of other nasty things, all the golums who are now quietly eating fish in their lairs will come out and dance and show fuck around your village. You have no idea how your life will get worse.