50 iq specimen wrote:yes!
make this fun by allowing a lot of different ingredients
and making variability work
to possiblilie for creating TONS of recipes
even alllow unedible stuff
like:
- branch
- bark
- unedible fruits
- dragonflies etc
for example 1 foodstuff = 1 serving of magical soup
but adding inedible stuff = -1 serving
but this gives more funny things
60iq specimen wrote:Yes! Let's make this more fun by adding lots of different ingredients and making sure there are tons of variations. This way, we can create a huge number of recipes! You could even include some weird, inedible stuff, like:
Tree branches
Bark
Fruits you can't eat
Dragonflies, etc.
For example, if you add one food ingredient, you get one serving of magical soup. But if you add something inedible, it reduces the servings by one. Still, it makes the game more hilarious!
100iq specimen who believes hes 130iq specimen wrote:Absolutely! To maximize the fun factor, we should integrate a plethora of diverse ingredients, thereby enabling extensive variability and the potential for generating an innumerable quantity of recipes. Even the inclusion of non-conventional and technically inedible components—such as, but not limited to:
- Arboreal branches
- Bark material
- Non-consumable fruits
- Dragonflies, etc.—
would contribute to this. For instance, by utilizing one singular edible item, one could theoretically produce a serving of magical soup. However, introducing inedible substances would inversely correlate with a reduction of the servings by a factor of one. This strategy not only injects humor but also creates a multidimensional layer of unpredictability within the gameplay.
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