jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:garbage
dafels wrote:Audiosmurf wrote:garbage
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:dafels wrote:Audiosmurf wrote:garbage
schizo
Kaios wrote:I don't mean alt characters themselves are inherently harmful, although I would argue that their increased prevalence does reduce the overall risk taken by every player across the board. This could be a good thing for peaceful solo players like you said, but the decreased risk is applied the same to criminal players making attempts at successfully fighting back less meaningful than they should be.
To be more specific though I think it's that increased alt usage in conjunction with multiple clients that causes more harm than good,
dafels wrote:I don't think alts are a problem at all, mechanics that encourage alts are the problem and it is solely dev's issue and not the player's issue who are using the alts
You might want to talk about the mechanics that make people use alts and not about the people that use alts themselves
Maybe it is not a issue in the dev's eyes at all, it is only you? I support the idea of multi-session in the default client it will equalize the people that discovered the game from steam
DonVelD wrote:I have 1000 fighter alts, get fucked
dafels wrote:Yeah and you can't formulate any valid idea how to fix "the issue" other than speculating some nonsense about it
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