Ranged being balanced properly or not, one of the longstanding issues has been the need to craft ammo. It's slow, and it can take up an annoying amount of resources in the case of bone arrows. This is actually the main reason people suggest never doing ranged for hunting right now: The arrow crafting and resource consumption is just too high compared to boar spear cheesing.
So I propose instead we make items that acts as an infinite source of ammo for slings and bows. Even with easy ammo, bows aren't overpowered by any means. This would also make a lot of happy hermits/newbies since the idea of not needing metal to hunt and being able to sit a safe distance away from their target appeal to them.
Mind you, I'm not saying this craft should be cheap. Needing 50 arrows as part of the craft, or including resources that tone down the quality both make sense for balancing concerns. This would leave a niche use for manually crafted arrows in pvp when you need absolute top tier Q and don't want to have your arrows brought down by this craft. Finally, there could be an item for each ranged weapon allowing finer tuning if you wanted to bring down the quality of infinite Rbow shots for example.