agreed. the thing, is that, distance only means shit, if it is hard to traverse.
they could make a flat, waterless map as big as they wanted. people would just autowalk for hours untill they find somebody to trade/fuck with.
intraversability is what creates areas with less/more people inside,
the problem being, that the guys that want to get away from the chaos, cant, and the people they want to get away from , most likely have access to sneks /whatever allows far travel sooner, and will map out any potential secluded spots before them,
with thingwalls. everything only needs to be explored once.
so while, it might take the playerbase a week or two do get to the far corners of the map, and in theory, you´d have to travel for 2 hours to get to any market/hub/fight, after the first 2 week, the southeastern corner of the map, is exactly as far from any point on the central continent, as that point is to its nearest thingwall.
this basically makes any distance in the game compleatly arbitrary, for anyone, with an modicum of organization in their village. and results in some more fucky scenarios. where, for instance, the next hedghog biome, is at the far end of the next province, but 2 continents over there is a large patch right next to the TW.
in terms of, required playtime, wich in many cases is the only thing i care about, the farther patch is actually closer. especially since , once you hit 50 will, or get access to pipeweed or a bed, i can do this basically with compleate impunity.
even better, if i take a trolleye, or just pack my villagers in a boat, and do the trip once, everyone in the village can do this all day long every day if they wanted too.