Cook Bonuses

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cook Bonuses

Postby Audiosmurf » Wed Feb 12, 2025 2:09 am

A lil con buff and a lil cooking buff both suck ass, cook should get a blacksmith-ish ability to make a bigger cauldron or oven or SOMETHING
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Re: Cook Bonuses

Postby kaysaari » Wed Feb 12, 2025 2:37 am

More space in cauldrons and ovens would be fantastic. And/or maybe a q boost for foods? Even if it's just specific ones like endgame stuff
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Re: Cook Bonuses

Postby Uriel » Wed Feb 12, 2025 6:15 pm

Cook sux atm, please reconsider.
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Re: Cook Bonuses

Postby Dawidio123 » Fri Feb 14, 2025 2:08 pm

Okay, so people saying cook sucks are wrong. Faster cooking which is the first perk is goddamn amazing (You just shit out stuff like meat-in-jelly, people who don't appreciate it never made cupboards of food), less satiation from foods is not very impactful but adds up but i agree it might be on the weak side although making it stronger would make cook rush mandatory, and food doubling is literally free shit on shit you make in bulk amounts which you really can't complain about, like yeah blacksmith doubling is iffy bcs you need to proc low chance on smth you make a few of, you make cupboards of food.

Then again, I do agree with OP, making bigger cauldrons/ovens would be very cool, maybe take the cooking/consitution and add both of these like: Can make bigger ovens (4x3 for example), +10 cooking. And can make bigger cauldrons, +10 const. I really like how gardener does its rewards giving you +5 farming alongside each thing, instead of having one huge +20 farming instead of something good.
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Re: Cook Bonuses

Postby gravesmerch » Sun Feb 16, 2025 10:46 pm

unlock a cauldron stew recipe where you can add infinite vegetables/meat/spices/shrooms,

every addition randomizes stats, add water to keep current stats, cover with a lid

pickup with bowl for that extra buff
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Re: Cook Bonuses

Postby AriZona » Mon Feb 17, 2025 1:21 am

Cook credo might become great again after foods are nerfed this world. The only realistic use of cook credo is lowering food hunger now. The rest credo bonuses make no real dent to anything.

Make bigger bonuses in reducing hunger to prepared food, +50 cooking, reduced satiation form the cooked food.
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Re: Cook Bonuses

Postby Dawidio123 » Mon Feb 17, 2025 9:22 am

AriZona wrote:Cook credo might become great again after foods are nerfed this world. The only realistic use of cook credo is lowering food hunger now. The rest credo bonuses make no real dent to anything.

Make bigger bonuses in reducing hunger to prepared food, +50 cooking, reduced satiation form the cooked food.

Have you ever gotten the cook credo? (If you say yes it makes it worse)
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Re: Cook Bonuses

Postby DDDsDD999 » Mon Feb 17, 2025 4:30 pm

Cook credo is by far the most useful credo, it is insane people are suggesting otherwise.
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Re: Cook Bonuses

Postby Audiosmurf » Mon Feb 17, 2025 4:40 pm

DDDsDD999 wrote:Cook credo is by far the most useful credo, it is insane people are suggesting otherwise.

It's good but it could be more gooder
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Cook Bonuses

Postby Sephiron » Mon Feb 17, 2025 5:48 pm

Could add yeast or some shit that could affect unbaked dough like spices would. Only cooks can make it, and it's made from flour and beer, mead, or weisbeer.
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