Now before everyone yells about this being another thingwall post. Hear me out.
I want to prepose changes to the thingwalls that exist to revise the way we use them.
Changes to Thingwall Cost: None
Changes to Thingwall Usage: Add a 1 hour (IRL) Cooldown to use each thingwall for each individual hearthling.
(Meaning you cant assault and use the same thingwall to retreat for free without consequence. But has the bad problem of tw campers being more successful, Maybe add a skill/creedo that allows for a bypass/reduction late world.)
New things to Add in relation to Thingwalls.
Add Ocean operating Thingwalls that can port to other known oceanic thingwalls. (NOT ON LAND) This could be implimented as a sub thingwall to an existing thingwall but the exception to this is that knarrs, Sneks, and other Boats can use this thingwal to port around the ocean. (This should cost Travel weary for all passengers.)
Add Random chance to Generate a GREAT Thingwall within a thingwall Province. Which is intended to be fought over for more realm bonuses when the thingwall is taken over.