Making Salt Water

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Making Salt Water

Postby Verilus » Sun Feb 16, 2025 6:56 am

Is there a reason why we shouldn't be able to turn water and salt into salt water? Maybe this isn't necessary due something I don't know of but Ive had trouble finding high quality salt water but no lack of highish quality rock salt.

If we were able to craft then maybe it would take 1l of water and .05 salt in a boiling cauldron. (Salt water is only 3.5 grams a liter but 5s are nicer numbers)

Is the sea water often higher quality and I'm just unlucky?
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Re: Making Salt Water

Postby springyb » Sun Feb 16, 2025 10:35 pm

We had q300 saltwater last world and it wasn't very fun after the novelty wore off.
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Re: Making Salt Water

Postby Agavered » Fri May 23, 2025 7:56 am

Agree with Verilus. If it is allowed to boil 1L of water + 0.05 salt to create brine, it will be more accessible for players who are not near the sea. :idea:
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Re: Making Salt Water

Postby SnuggleSnail » Fri May 23, 2025 8:00 am

-1 industry is already too hard
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Re: Making Salt Water

Postby Fostik » Fri May 23, 2025 8:19 am

SnuggleSnail wrote:-1 industry is already too hard


Isn't it adding a shortcut?

For once we had only bone clay as most viable high quality clay, they added coade clay which is naturally ~70% of quality that bone clay clould be, but is an easy and affordable shortcut making industry easier.

I'm not totally against of making more uses of minerals, there's too much useless stone in game.
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Re: Making Salt Water

Postby caz » Fri May 23, 2025 9:03 am

springyb wrote:We had q300 saltwater last world and it wasn't very fun after the novelty wore off.

The max q I saw this world was in the 50s range, it would have been nice to not only rely on bone and cave clay quality
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Re: Making Salt Water

Postby SnuggleSnail » Fri May 23, 2025 9:07 am

Everybody agrees it's vastly too difficult to to make boneclay, especially with the huge nerf to finding goodQ bones this world. That said, adding more complicated bloat and additional steps to doing basic stuff isn't the way to resolve that -- making it easier to make bone clay is.

Kindof beside the point, but 95% of quality progression already comes from the miner. Centralizing that even more also feels a bit crungus
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Re: Making Salt Water

Postby AriZona » Sat May 24, 2025 1:35 pm

SnuggleSnail wrote:Everybody agrees it's vastly too difficult to to make boneclay, especially with the huge nerf to finding goodQ bones this world. That said, adding more complicated bloat and additional steps to doing basic stuff isn't the way to resolve that -- making it easier to make bone clay is.

Kindof beside the point, but 95% of quality progression already comes from the miner. Centralizing that even more also feels a bit crungus


All real life industry is based on extracted minerals around us from below (mining, drilling, etc). Thus it makes sense what OP proposed. I would add making sand with windmill machine from sandstone... It is a sand-box game and freedom of choices is sort of expected.

I think clay Q should be coming from hunting in early-mid game, and from domestic animal in later game. If devs would dare to boost animal Q gains it would solve bone clay and would balance the game in my view. IMHO x2-x3 speed up in quality gains would be meaningful.
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