SnuggleSnail wrote:Everybody agrees it's vastly too difficult to to make boneclay, especially with the huge nerf to finding goodQ bones this world. That said, adding more complicated bloat and additional steps to doing basic stuff isn't the way to resolve that -- making it easier to make bone clay is.
Kindof beside the point, but 95% of quality progression already comes from the miner. Centralizing that even more also feels a bit crungus
All real life industry is based on extracted minerals around us from below (mining, drilling, etc). Thus it makes sense what OP proposed. I would add making sand with windmill machine from sandstone... It is a sand-box game and freedom of choices is sort of expected.
I think clay Q should be coming from hunting in early-mid game, and from domestic animal in later game. If devs would dare to boost animal Q gains it would solve bone clay and would balance the game in my view. IMHO x2-x3 speed up in quality gains would be meaningful.