Rolling/Time Gated Stat Caps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rolling/Time Gated Stat Caps

Postby DDDsDD999 » Sat Mar 29, 2025 1:41 am

Dawidio123 wrote:
SnuggleSnail wrote:[*] Hunger resetting weekly, and the amount reset being relative to global leader's stats (global leader gets -10%, bottom 50% of stats get -300%)

I feel like this incentivizes being in the bottom 50% in the first weeks until you get a proper table. Because super tryharding to be in the top 10% gives you like 40 more stats (so like a 100-120) and your hunger ends up around 150% next week, meanwhile someone who just chills, gets some basic stats making sure to be in the bottom 50%. goes back to 300% instantly and with better table and food can probably outscale you easily.

It's already like that tho, feasting within a few days of a massive table upgrade sucks. Though a timed hunger reset mechanic should have its intervals shortened in the early phases of the world.

Hell, there should just be a slider like personal beliefs that lets you set how frequently you want to feast. So if you want to feast a little every day you set it to the minimum, and if you want to do a big feast every 3 weeks you set it to the maximum. And this makes the hunger/satiation bars fill up X% slower but also regen X% slower or reset X% less depending on how the hunger system works.
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Re: bitma less total dev time, more pregame hype, better res

Postby Dawidio123 » Tue Apr 29, 2025 3:36 pm

abt79 wrote:bro’s still draggin this shit :lol:

we miss you pepo
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Re: Rolling/Time Gated Stat Caps

Postby Nightdawg » Fri May 23, 2025 2:54 pm


Start the world with 50 max attributes. Add +5 per real life day to the limit.
Make boar snuff last 5 times longer, and rather than raw str, it gives mining power (so it doesn't affect pvp)
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Re: Rolling/Time Gated Stat Caps

Postby Dawidio123 » Fri May 23, 2025 3:22 pm

Nightdawg wrote:
Start the world with 50 max attributes. Add +5 per real life day to the limit.
Make boar snuff last 5 times longer, and rather than raw str, it gives mining power (so it doesn't affect pvp)

Adjust mining str req if you want to go stat cap. Fuck taking boar cocaine whenever you want to mine as a mandatory thing.
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Re: Rolling/Time Gated Stat Caps

Postby AriZona » Sat May 24, 2025 1:06 pm

-1
It is an artificial, new FEP system already caps a lot, and this proposal ... sort of Communism of stats where everyone *supposed* to be equal.
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Re: Rolling/Time Gated Stat Caps

Postby Nightdawg » Sat May 24, 2025 2:53 pm

AriZona wrote:-1
It is an artificial, new FEP system already caps a lot, and this proposal ... sort of Communism of stats where everyone *supposed* to be equal.


Current fep system doesn't cap anything, and people like you would still not keep up with the proposal. This is meant for those that spend 20 hours every day grinding stats, so those of us with a life get some equalisation, while also giving noobs at least some incentive to try to keep up.
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