azrid wrote:I think the idea is that you buy from others.
Trading my high q bones has been very nice this world.
More demand less availability means better outcome for people who hunt but don't participate in bone clay making.
I agree with Azrid.
This system is better than the old one (bot highest quality spot you can find), and better than RNG.
If it were RNG, it would just be a static bot spawner, and you wouldn't even bother to scout a node. You'd just bot spawn mammoths, and to the extent possible cachalot and trolls. After that, only quantity would matter.
Right now, top level faction players have reason to trade and make friends with second ring players. They have a reason to trade them cutting tools for bone.
I like the current system. I could see why people who don't like to trade or interact with others (beyond murdering them) would not. I like that the current system rewards those who trade and punishes those who murder everyone near them. It's really elegant in that it's difficult to guarantee a steady supply of top quality bones by botting, but creates a good trade product that most people can produce in small quantities.
Dungeon decay would be good too.
Last edited by Robben_DuMarsch on Fri May 23, 2025 10:15 pm, edited 1 time in total.