Localized resource

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Localized resource

Postby NightMind » Mon Aug 04, 2025 6:22 am

Localized resources take quite a bit of time to restock. For some highly sought-after resources like pit clay, perhaps it would make sense to have them restock some set amount after a minuimum wait time? e.g. they take 2 weeks to restock 5 clay, then each week after +1 clay up to a maximum of 20.
Or just have them restock 1 clay per day after the 2-week waiting period.
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Re: Localized resource

Postby DiamondMiller » Tue Aug 05, 2025 5:03 am

The information you shared is very useful, thank you.
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Re: Localized resource

Postby vatas » Tue Aug 05, 2025 7:21 am

Both of you sound like chatbots btw

There's already bit of a "leeway" mechanic (don't know how to best phrase it) where "localized resources" filled to the maximum capacity cause every other locale of that type to restock faster.
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Re: Localized resource

Postby GreenScape » Tue Aug 05, 2025 12:43 pm

DiamondMiller wrote:The information you shared is very useful, thank you.


DiamondMiller is an obvious chat bot that made this useless post few minutes after signup. Better get it banned sooner rather than later.
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Re: Localized resource

Postby Halbertz » Tue Aug 05, 2025 12:48 pm

GreenScape wrote:
DiamondMiller wrote:The information you shared is very useful, thank you.


DiamondMiller is an obvious chat bot that made this useless post few minutes after signup. Better get it banned sooner rather than later.

The information you shared is very useful, thank you.
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Re: Localized resource

Postby pagsiu » Tue Aug 05, 2025 12:52 pm

vatas wrote:Both of you sound like chatbots btw

There's already bit of a "leeway" mechanic (don't know how to best phrase it) where "localized resources" filled to the maximum capacity cause every other locale of that type to restock faster.

You sound like a chatbot as well.
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Re: Localized resource

Postby NightMind » Wed Aug 06, 2025 2:57 am

vatas wrote:Both of you sound like chatbots btw

There's already bit of a "leeway" mechanic (don't know how to best phrase it) where "localized resources" filled to the maximum capacity cause every other locale of that type to restock faster.

Overflow mechanic is very nice, indeed. Trouble is, for something like Rock Crystal or Salt Crystals, you only need one for most things, or up to five. Clay is used by the dozen (10 for a pot, 35 for a kiln, etc.) so getting 1-3 every two weeks is peanuts. Worst come to worst, at least let clay pits spawn in caves OR give a really tiny chance of diggin cave clay from cave shallows (even 1 out of a 100 cave shallow clays is good)
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