经历这么多世界,在线人数并没有什么改善,w16刚开始pvp玩家一通乱杀,酣畅淋漓,爽了他们,苦了业绩,或许应该尝试点新点子,迎合更多新人,留住更多老玩家,最起码别让游戏死的那么快。都是个人浅见,来这里的应该都是老玩家,大家集思广益,让这个游戏变的更受欢迎吧。
1.有些人完全不想战斗,引入安全区的概念,划定一片区域作为安全区,只能出不能进,新人准备好迎接挑战了,可以走出去,但是只能死回来。
2.有些人是不喜欢战斗的囤积癖,给他可升级的围墙,类似部落战争那样,等级越高需要的资源越多越高级,他们会感激你的
3.有些人喜欢战斗,但是在当前的体系中很菜,给他更多的选择,比如可以驯化的战宠,守家的树妖
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Having traveled through so many worlds, the online player count hasn't improved much. At the start of w16, PvP players went on a rampage, killing left and right—thrilling for them but disastrous for performance. Maybe it's time to try some new ideas to attract more newcomers and retain veteran players, or at least prevent the game from dying so quickly. These are just personal shallow insights. Those who come here should all be old players. Let's pool our ideas to make this game more popular.
1. Some people have no desire to fight at all, so the concept of a safety zone is introduced—an area designated as safe, allowing exit but no entry. Newcomers ready to face challenges can step out, but the only way back is in death.
2. Some are hoarders who dislike combat. Give them upgradable walls, similar to Clash of Clans—higher tiers require more and rarer resources. They’ll thank you for it.
3. Some enjoy combat but struggle in the current system. Offer them more options, like tamable battle pets or tree guardians for base defense.