NERF STEEL LOCKS

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: NERF STEEL LOCKS

Postby Audiosmurf » Sat Nov 08, 2025 9:43 pm

Just add a lockpick so it's not just a stat test
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Re: NERF STEEL LOCKS

Postby Sevenless » Sun Nov 09, 2025 12:51 am

kdanyaiil2 wrote:
Dawidio123 wrote:
kdanyaiil2 wrote:It's one thing to dabble in savepali, another to just run. This will be a battle of who has the most water. And considering the PvP players have full troll belts and full inventory waterskins, this battle is a foregone conclusion.

If you can't run long enough in a straight line to get like a speedboost or two (which you can get first because you are uh, running away, so you're in front) and then maybe click a rabbit you are not making it to the safepali either.

You're not the first person to write this. The most important thing here is a safe place. What safe place? The save palisade was removed, and now people want to nerf the locks.


The point of removing the safe pali was to remove safespace pvp abuse. Removing them but leaving locks is dumb, because all your safe palis are now just steel locked buildings and nothing has actually changed.

As a 100% carebear player, who often plays in a village full of carebears, safepalies aren't meaningful to players like us. False security. What really matters is death protection and how siege works.
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Re: NERF STEEL LOCKS

Postby kdanyaiil2 » Sun Nov 09, 2025 3:35 am

As a 100% carebear player, who often plays in a village full of carebears, safepalies aren't meaningful to players like us. False security. What really matters is death protection and how siege works.[/quote]
PvP players make up 10% of the game, if not less. Why is everything being done for you? Considering you're killing everyone?
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Re: NERF STEEL LOCKS

Postby SnuggleSnail » Sun Nov 09, 2025 4:28 am

xir, I can pick YOUR locks in under 1 second
if you walk into a house while I'm 10ft behind you're more fucked than if you just kept running
calm down
nothing changes for you
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Re: NERF STEEL LOCKS

Postby VillagerAs » Sun Nov 09, 2025 11:29 am

1500 dext and 700 stealth


that's 2 weeks char

l2p to eat, ragebait toddler topic 2/10
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Re: NERF STEEL LOCKS

Postby Sevenless » Sun Nov 09, 2025 8:43 pm

kdanyaiil2 wrote:
Sevenless wrote:As a 100% carebear player, who often plays in a village full of carebears, safepalies aren't meaningful to players like us. False security. What really matters is death protection and how siege works.

PvP players make up 10% of the game, if not less. Why is everything being done for you? Considering you're killing everyone?


Ah yes, Sevenless the pvper. You got me, I'm secretly lying about being a carebear :lol:
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Re: NERF STEEL LOCKS

Postby azrid » Wed Nov 12, 2025 2:45 pm

Audiosmurf wrote:Just add a lockpick so it's not just a stat test

Come support the thread I made inspired by your post.
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Re: NERF STEEL LOCKS

Postby scouter1 » Wed Nov 12, 2025 3:30 pm

VillagerAs wrote:
1500 dext and 700 stealth


that's 2 weeks char

l2p to eat, ragebait toddler topic 2/10


most of his topics after w16.1 announcement are kind of cry fiesta

some mental issues I guess
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Re: NERF STEEL LOCKS

Postby scouter1 » Wed Nov 12, 2025 3:50 pm

schizo person wrote and deleted msg
In the beginning was the Radio Silence, and the Radio Silence was with Jorbtar, and the Radio Silence was Jorbtar.
The same was in the beginning with Jorbtar.
All updates were made by them; and without them was not any update made that was made.
In them was development; and that development was the light of hearthlings.
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Re: NERF STEEL LOCKS

Postby Luno » Wed Nov 12, 2025 6:27 pm

-1 /s
I don't want my femboy slave to be able to open his chastity cage.

Jokes aside, i think it makes no sense that someone in combat can lock a door behind them.
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