greatly reduce mould drying time

Thoughts on the further development of Haven & Hearth? Feel free to opine!

greatly reduce mould drying time

Postby SnuggleSnail » Mon Nov 10, 2025 1:15 pm

  • It makes it less hype to make an anvil knowing you're gonna go to sleep, wake up, go to work, get home, turn on the PC and still it will be drying for 2 hours before you can use it
  • It means you have to get up at 2am when you unlock your minehole unlocks to IMMEDIATELY mine/make the anvil mould then go back to bed if you're a PVPboi because otherwise you just don't get to play during the period other ppl have an anvil and you don't
  • The intent (I think) is to slow down spiraling, but people basically never get enough ore to do 1 spiral per day so it doesn't do anything there
  • Items that require moulds are basically never sold now because 2much effort
  • It's just kindof annoying an tedious with no upside
  • If you sell an anvil it's often for tokens (the thing you make money off), and micro transactions are always impulse purchases. I would not be surprised if people knowing they gotta wait 24h for their shit to dry has lead to you getting less money
  • This probably sounds dumb and niche but I think it's actually important: if you KO a retard and steal his frying pan/hammer they actually can't play the game for 24 hours which is a big kick while they're down for no reason that probably directly leads to some people giving up
  • There is no upside for the drying time being this long pls jorbtar

IMO the upper limit on what's forgivable is an hour to dry, and everything else 10 minutes. I think normal items being 1 minute and anvil being 5 minutes would be the sweet spot tho
Last edited by SnuggleSnail on Tue Nov 11, 2025 6:40 am, edited 2 times in total.
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Re: greatly reduce mould drying time

Postby DDDsDD999 » Mon Nov 10, 2025 3:01 pm

SnuggleSnail wrote:IMO the upper limit on what's forgivable is an hour taking an hour to dry

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Re: greatly reduce mould drying time

Postby SnuggleSnail » Mon Nov 10, 2025 3:12 pm

ziggy pls I'm lying to jorb as a compromise if I give him the real forgivable number he won't change it at all
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Re: greatly reduce mould drying time

Postby scouter1 » Mon Nov 10, 2025 3:24 pm

lmao
In the beginning was the Radio Silence, and the Radio Silence was with Jorbtar, and the Radio Silence was Jorbtar.
The same was in the beginning with Jorbtar.
All updates were made by them; and without them was not any update made that was made.
In them was development; and that development was the light of hearthlings.
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Re: greatly reduce mould drying time

Postby azrid » Mon Nov 10, 2025 4:50 pm

This could have been a 1 sentence OP.
They will never read so many lines.
I don't think anyone who has made anvils, hammers and pans will disagree with the idea.
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Re: greatly reduce mould drying time

Postby DDDsDD999 » Mon Nov 10, 2025 5:35 pm

SnuggleSnail wrote:ziggy pls I'm lying to jorb as a compromise if I give him the real forgivable number he won't change it at all

Guys look he didn't notice the minor typo
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Re: greatly reduce mould drying time

Postby Fostik » Tue Nov 11, 2025 1:32 pm

There clearly was an intention to reintroduce spiraling and gate it by molds, but it made it so that high quality anvil can only be crafted now by only 5% of villages, and bone/coade clay is so much sweaty that they wouldn't bother to craft them for the rest of playerbase if not for tokens/hats.

Needless to say spiraling was not reintroduced, and all your crit gains are wiped away with mold quality affecting anvil and hammer.
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