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vatas wrote:Bats shouldn't be able to apply "Nasty Laceration" or "Severe Mauling", give them their own type of wound(s) that's scaled appropriately for an animal that weighs less than 100 grams.
TrueCellites wrote:Given bats are often the first animals most players will actually be fighting, why not expand on the idea of semi-beneficial wounds like nettle burn, as well as pull from the common stereotype of rabies making those infected aggressive but mindless. "Bat Bite Fever" effects: debuff to intelligence (-2), but with a small buff to strength and agility (+1) per stack of the wound. Heals slowly over time.
Sevenless wrote:TrueCellites wrote:Given bats are often the first animals most players will actually be fighting, why not expand on the idea of semi-beneficial wounds like nettle burn, as well as pull from the common stereotype of rabies making those infected aggressive but mindless. "Bat Bite Fever" effects: debuff to intelligence (-2), but with a small buff to strength and agility (+1) per stack of the wound. Heals slowly over time.
Early game int penalties are the most painful of all, str boost would need to be in the 10s in order to be relevant. I'd say +str -agi would be less painful. Useful for mining, mildly annoying for cheese hunting, but ultimately a meaningless (outside the HHP loss) for everything else.


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