Drinking when eating is tedious

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Re: Drinking when eating is tedious

Postby vatas » Wed May 07, 2025 10:49 am

Here's something I've previously suggested:
vatas wrote:Drinks are kind of required for optimal feasting, due to significant reduction in Satiation gain.

1. Add "gulp" option to quickly drink everything in a vessel (have to be stationary and not in combat I guess)

2. All drinks consider Silver River Goblet as an alternative "preferred vessel." Maybe add other types of goblets with same effect.

Other ideas here are good, with my suggestion you'd still manually refill the Goblet a lot.
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Re: Drinking when eating is tedious

Postby Dawidio123 » Sat Jan 31, 2026 8:16 pm

Possibly just make each sip of a drink add 5 stacks instead of 1 of the buff, easier than what i wanted back in my optimistic days and ends up saving you a lot of time anyways. What vatas said is also good.
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Re: Drinking when eating is tedious

Postby FaithfulToadd » Sat Jan 31, 2026 10:11 pm

Please 4x the amount of liquid produced per item by the extraction press, also.

P.S. Each cow produces 15L+ of milk per day, on World 16.1. It doesn't make sense that 1 apple tree produces 2L per harvest, and the tree only fruits once every... 7 days? 10 days? What in the congruent gameplay?!

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Re: Drinking when eating is tedious

Postby jorb » Thu Feb 12, 2026 12:12 am

Lots of good points here, fampais. Tempted to agree!
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Re: Drinking when eating is tedious

Postby NightMind » Thu Feb 12, 2026 4:59 pm

We have the wine rack that stores wine bottles. I like having one by the tables so it's easy to pick a bottle or two, pour it into a glass or drink straight from the bottle like a savage. Would've been nice if tables could "pull" from the wine rack inventory or show it in the table menu, similar to how construction signs can take from stockpile.
Also let us store jugs in the wine rack - with the downside that the liquid in jugs still spoils.
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