Small change to farming.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Small change to farming.

Postby SlicingTheMoon » Sat Feb 14, 2026 6:56 pm

I just hate that my character is first planting 1 row then walk all the way back to the start to plant another row. Could it not just plant on what ever tile is closest, like when harvesting or picking up stuff?
Always working on intelligent Village Designs.
User avatar
SlicingTheMoon
 
Posts: 166
Joined: Wed Sep 02, 2015 12:45 pm

Re: Small change to farming.

Postby FaithfulToadd » Sat Feb 14, 2026 10:12 pm

Signed to support some alternative, more optimized, pathfinding for planting large areas. Not sure that 'closest tile' would be ideal, however.

The first solution one thinks of for a given problem is usually the worst-optimized. For an illustration of this, see: that CGP Grey video about the planes.
Occupation: Happily married housewife. Interests: Roleplaying, painting, poetry, and scripture.
Howdy y'all!
User avatar
FaithfulToadd
 
Posts: 237
Joined: Mon Jan 05, 2026 11:22 pm
Location: Texas, USA

Re: Small change to farming.

Postby mvgulik » Sun Feb 15, 2026 2:10 am

"closest tile" would most likely not work very nice (if at all, unless some other stuff is completely re-coded).
Just look at how weird the picking up crops stuff works. And than there is also the distance limit (for long field lengths).

Main reason why the heartling tends to walks back without doing any seeding is that at some point they added multi-tile seeding, ... While keeping the, at that point, now outdated fixed direction per even/uneven rows.

Although its fun to see the different paths the farmer takes based on field width and start position+direction. ... Kinda reminds me a bit of "Conway's Game of Life" (1970 ... O dear, that old. lol.)
mvgulik
 
Posts: 3867
Joined: Fri May 21, 2010 2:29 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot], Flyrella, Trendiction [Bot] and 8 guests