var= drinking water

Thoughts on the further development of Haven & Hearth? Feel free to opine!

var= drinking water

Postby serVar161 » Wed Mar 04, 2026 1:29 pm

Idea. Add a new type of water – drinking water.
Make well and spring water (small ones) is drinkable - "Drinking water". Regular water is drinkable, but (minimal) with a risk of getting worms or (and ideally) a disease specifically created for this purpose (and a cure for it) – intestinal infections. Both options are possible at once, with varying probabilities. Salt water from the sea or ocean (not drinkable) can be distilled to make Drinkink water. Spring water remains unchanged.

Reason. There are many sources of thirst quenching in the game, but very few are used for this purpose.
There are 3 types of water in the game:
1) Salt. From the sea or ocean. Not drinkable. It is used mainly for medicine and 2 crafting recipes. In reality, it can be distilled to produce purified water. A questionable method for producing drinking water, but it's an option.
2) Water:
- From a river/lake – the most common source of water. Although in reality, drinking this water without water is only possible with the risk of contracting bacteria, viruses, and microbes. It can only be drunk after filtering and boiling.
- From a well. Most people build a well, and if the water there is of poor quality, they drink water brought from another location or from a "public well." Deepening is generally only done in large villages. In reality, it's practically the only source of drinking water.
- Spring. Drinkable. Another source of drinking water. They're rarely used in the game unless there's another source nearby.
3) River sources. Spring water. A local spring. The water is drinkable, but is rarely used for this purpose. Let's keep it that way.

And various drinks: alcohol, juices, milk.
These are mainly used for pre-meal buffs.

Advantages:
- More people will build wells and deepen them. This will become a more important factor when searching the place for a settlement. Either build a well or catch a stomach ailment every time.
- Springs will become used more common. Some people will settle near them. Although they can't be deepened, they are a "free" source of drinking water.
- People will start using "alternatives" to water as they did before —various drinks. Milk, juices (plant are natural filters), alcohol. This requires a deeper understanding of the game and the development of industries related to their production.
- They will start using a distillation device (Still)
- *A dubious benefit, but people won't actually drink from the river because that's what they're used to in Haven.
My english is bEd.
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au revoir

Postby FaithfulToadd » Wed Mar 04, 2026 9:11 pm

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:38 am, edited 1 time in total.
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Re: var= drinking water

Postby serVar161 » Wed Mar 04, 2026 10:38 pm

FaithfulToadd wrote:Haven is a survival MMO, not a hardcore survival sim. I don't think this suggestion would make the game more fun, any more than adding food spoilage or dysentery.

DayZ has this because it is, in part, a survival sim. Dying to cholera in DayZ means you lose 2-3 hours of progress in most cases. But in this game, dying implies weeks of progress lost at a minimum, and PvE deaths are already the most complained about (see: [1, 2, 3]) kind of death.


I eat fried meat and get worms. I've never seen this in any of the survival games I've played.
Fight with an animal or a person – several different wounds, each requiring different treatment. While in most survival games, healing is reduced to spitting on the wound and bandaging it.
If wounds aren't treated promptly, they fester. In most survival games, you simply run around with less HP.
Every wound or injury has its own debuffs.
And that's all about Haven.

Stomach pains that slow the player down and reduce appetite, or worms just from poor-quality water, won't make the game any more challenging than it already is. Especially when clean water or its alternative is easy to obtain in Haven.
This proposal won't make the game more difficult, it will simply shift the balance slightly from drinking river water to various liquids from other sources.
The public well will remain, and river water can still be used for crafting and growing plants. Perhaps instead of one 2-liter flask, you'll take several 3-liter waterskins with you on your journeys. But many people already do this, and it's useful.
And you can still drink from rivers. You'll just have to take your medicine at home later. Or don't drink from the river. It's simply a choice.
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Re: var= drinking water

Postby serVar161 » Wed Mar 04, 2026 10:41 pm

FaithfulToadd wrote:Having said that, I wouldn't be so opposed to this that I wouldn't be willing to try it for 1 world, along with food spoilage. More experimental worlds are an item on my wish list.

I've also played games where food spoils, and it's not nearly as scary or difficult as it seems. Especially in Haven, where there's food all around at any time of year. There's pickling and smoking food. It'll just mean less cupboards full of meat, and it'll be quicker to prepare and eat. It's not such a bad idea. But I didn't suggest it.
My english is bEd.
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Re: var= drinking water

Postby Hasta » Thu Mar 05, 2026 2:39 am

serVar161 wrote:various drinks. Milk, juices (plant are natural filters), alcohol. This requires a deeper understanding of the game and the development of industries related to their production


If the effect of drinking different types of beverages ("drinking waters") on players' stamina regain will vary, it will just be another unfun mechanic (like drinking beverages to maximize your FEP gain).
If all the beverages would have the same effect, the only one that is going to be used is the simplest one to acquire.

-1

This will either add more tedious unfun "variety of useless things" or it'll radically change the game mechanics (to the worst!).
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Re: var= drinking water

Postby serVar161 » Thu Mar 05, 2026 8:26 am

Hasta wrote:If the effect of drinking different types of beverages ("drinking waters") on players' stamina regain will vary, it will just be another unfun mechanic (like drinking beverages to maximize your FEP gain).

The effect of drinking various beverages is the same as now.

Hasta wrote:If all the beverages would have the same effect, the only one that is going to be used is the simplest one to acquire.

Yes. Just like now.
Only instead of river water, it will be something else. And it will be different for everyone.
Those who drank from a well will continue to do so. Those too lazy to dig a well will perhaps drink water collected from springs. Those with good bushes and trees will get sap. Lots of animals will get milk. A good vineyard or wheat will produce alcohol.
People will have an additional interest in improving quality or developing a specific area, using the various mechanics available in the game.

Hasta wrote:This will either add more tedious unfun "variety of useless things" or it'll radically change the game mechanics (to the worst!).

This won't change the game mechanics much, but on the other, it will make it more diverse.
My english is bEd.
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Re: var= drinking water

Postby serVar161 » Thu Mar 05, 2026 8:37 am

Regarding the "uninteresting" mechanic of drinking to increase FEP, that was also the goal of the change.
- If a player likes this mechanic, they'll continue to use it—nothing will change.
- If a player dislikes this mechanic and continues to drink water—there will also be virtually no change.
- If a player dislikes the mechanic but chooses to drink another drink that's more readily available or of a better quality instead of water, they'll passively receive buffs.
- Those who know little about the drink buff mechanic will learn more about it when looking for an alternative to river water.
My english is bEd.
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Re: var= drinking water

Postby Hasta » Thu Mar 05, 2026 8:49 am

I still think in all boils down to complication for the sake of complication (all beverage-related puns intended) :D
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Re: var= drinking water

Postby Regulus2424 » Thu Mar 05, 2026 9:06 am

Hasta wrote: beverage-related puns

holy shit, he is going three for three, somebody stop this hearthling
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: var= drinking water

Postby serVar161 » Thu Mar 05, 2026 10:15 am

Hasta wrote:I still think in all boils down to complication for the sake of complication (all beverage-related puns intended) :D

A good pun. Even I, with my English, appreciated it.

Like your opinion—it was objective and deserved.

My goal isn't to "make things more difficult for the sake of making them more difficult," but to utilize existing game mechanics as they were used.

In the era in which the game is set, people everywhere drank alcohol, not because they didn't have the internet and had nothing better to do than drink, but because even well water wasn't safe. Villagers drank milk. Some drank tree sap.

I played a game that had a lot of interesting mechanics, but there was no way to get water other than melting snow or ice. It had all kinds of biomes and even bodies of water. I became interested what sources of drinking water even existed when surviving in the wilderness, where there was no running water. And that was a well.

Other methods are either ineffective, requiring you to spend the entire day just collecting water, or are completely impossible without modern materials (polyethylene for collecting water from the environment). Therefore, the first thing you must do to survive is dig a well. Or find a spring.

Springs are common in the game, but few people use them because the water is generally of poor quality.

My idea doesn't introduce complex mechanisms into the game. When drinking water from rivers and lakes, you have a chance (!) of getting worms or a more serious debuff that reduces your appetite and slows your movement. Everything else is in the game and then it’s only your choice.
My english is bEd.
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