why you are retarded (and bald)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: why you are retarded (and bald)

Postby azrid » Thu Jul 23, 2026 10:26 am

SnuggleSnail wrote:A competent person could fix this bitch with just the delete button and variable changes

I wish people who say this had a link to a post where theres a list of these easy things to fix.
The devs ask for it pretty often when someone says this.
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Re: why you are retarded (and bald)

Postby Nightdawg » Thu Jul 23, 2026 11:08 am

azrid wrote:
SnuggleSnail wrote:A competent person could fix this bitch with just the delete button and variable changes

I wish people who say this had a link to a post where theres a list of these easy things to fix.
The devs ask for it pretty often when someone says this.


I wish people who say this noticed the million threads of simple fixes suggested and completely ignored by the devs throughout the years

HELL, you've been on this forum for 15 years, I refuse to believe you're this delusional
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: why you are retarded (and bald)

Postby Crest » Thu Jul 23, 2026 5:46 pm

MightySheep wrote:btw to person who wrote wall of text about how much the running simulator pvp sucks

having actual pvp objectives negates this in some ways. if there is a meteor, catapults, warflag, etc on the floor you cant just run, youre forced to stand your ground, problem is there is so few objectives worth getting KOd for that it doesnt work as intented


Admittedly those do sound like they'd be a good fix as far as PvP events are concerned. They're definitely the easier thing to implement too, but just general world PvP would still be a running simulator.
I'd take that change though, it's better than nothing. I just wanna both take part in and watch others fight. Like properly fight. Like collide with each other and exchange blows instead of running around for 95% of the 'fight'. Making distance only to wait on cooldowns like after you cleave.
At least with an objective based event where you're punished for leaving the area that could in theory happen, but I just have so little faith in J&L that I can't see anything cool happening or anything being fixed anytime soon if at all.
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Re: why you are retarded (and bald)

Postby ulbu » Thu Jul 23, 2026 7:56 pm

I guess it's painfully obvious how disconnected from the game Jorb&Loftar are. Inb4 devstream where Loftar saw like 4 smelters underground, made surprised pikachu face and called it it pretty impressive mining operation. Dakkan pyramid probably just broke their worldview and like native Americans, who first saw ships with sails and white people on horses, they just entered prolonged denial mode.

Problem is: I'd be surprised if they understood the original post.

Do a good thing by elaborating better.
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Re: why you are retarded (and bald)

Postby SnuggleSnail » Thu Jul 23, 2026 8:04 pm

ulbu wrote:Do a good thing by elaborating better.


These are insults, not suggestions
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Re: why you are retarded (and bald)

Postby ulbu » Sun Jul 26, 2026 9:29 am

SnuggleSnail wrote:
ulbu wrote:Do a good thing by elaborating better.


These are insults, not suggestions


original answer was elaborating that better tho
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Re: why you are retarded (and bald)

Postby SavageFox » Tue Aug 04, 2026 2:16 am

I don't really like being killed by other people either but the stupid rage crap and non-rage crap is quite cancerous this concept is not making the game any better before visitor Gates were a thing I always built airlocks I have no problem with going back to that again only thing it sucks about going back to the old system markets probably won't be a thing anymore but everything is a double-edged sword solve one problem create two new ones there's no such thing as a perfect solution

is the only idea I came up with I don't expect it to be implemented or be considered a good one either is this something that came in my head a player without rage if he goes out onto a battlefield that cause trouble and be a cancerous turd you kill them they will survive they'll get sent back to their Hearthfire with 50% of their health but also get a Mark of Death and if they're dumb enough to come back and cause trouble again you just have to kill him again and they'll stay dead I think it's better than the KO protection system to even though this will suffer newbies but I think characters under a week old should instantly be killed cuz I don't think people lose a whole lot if they only played for a week honestly a solution for the meteorite battles make people without rage not allowed to enter that area but if it does land by somebody's personal claim that person can move around in their personal claim but they can't leave it till the battle is over I've never heard of a meteorite landing and personal claims or close to one so maybe somebody else can iron out the rest and one more thing to add to The Mark of Death it lasts for 30 days were people that truly devoid PVP they probably won't sweat it but people actively seeking it out they will probably say fuck it I'm going to learn rage
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Re: why you are retarded (and bald)

Postby animary » Wed Aug 12, 2026 10:05 pm

"...characters under a week old should instantly be killed cuz I don't think people lose a whole lot if they only played for a week ..."

They lose motivation. This is the reputation this game has in many forums; you spend a week or so learning the basics, build a little bit, then someone comes along and trashes it all, killing you if you're there. Most say 'screw this" and never return. We should want to attract more people to the game, not deter them.

"...I've never heard of a meteorite landing and personal claims or close to one..."

Several worlds ago one landed a few tiles north of my pali. Someone came and started building things around it, then abandoned it (they complained in chat that no one came to help them).
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