by Vydrion » Wed Sep 02, 2026 1:29 pm
Out of curiosity, would the following ideas be feasible?
1. Coracle-equivalent boarding / unboarding for people who are red-handed (disadvantaging the aggressors)
The idea being that initiating PvP should carry with it some inherent risk, if your attack plan fails you should face the consequences.
2. Thingwall TP gives a 1-5(not sure whats reasonable?) min debuff wherein you cannot initiate PvP
To prevent mass TP'ing to a thingwall to hunt down players
3. Rowboats being able to push other rowboats if your strength is higher than the other player.
So people in rowboats cant get surrounded by bots (assuming bots dont massively stat up STR, I don't have data on this)
4. Snekkja's being at best equivalently fast as rowboats in rivers (and lakes?)
So you can't just mess people up the second you get Snekkja's
Thanks for the feedback!