Stone soup

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stone soup

Postby menillos » Thu Sep 10, 2026 11:37 am

Some hungry travelers arrive in a village with only an empty pot. The villagers refuse to share their food, so the travelers fill the pot with water, add a stone, and claim they are making delicious “stone soup.” They say it only needs a few ingredients to make it better.

Curious villagers gradually contribute carrots, potatoes, onions, cabbage, meat, and other ingredients. In the end, the stone is removed, and everyone enjoys a delicious and nourishing soup together. Although the travelers tricked the villagers into contributing their food, they ultimately created a meal that everyone could share.


make a big ass soup where people can put stuff in the cauldron and it will change the stats it gives, then you can take the soup with a tankard or something and the charges of the soup are the same as the items trhown in it. We need comunity stuff or we are doomed to be a game of strangers.

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Re: Stone soup

Postby Ukhata » Thu Sep 10, 2026 12:10 pm

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Re: Stone soup

Postby Regulus2424 » Thu Sep 10, 2026 12:12 pm

watahelly, +1 and also let us add axes to the porridge :yoj: https://www.longlongtimeago.com/once-upon-a-time/folktales/axe-porridge
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Re: Stone soup

Postby Jorg » Thu Sep 10, 2026 2:29 pm

Recurring idea. might not be bad, might have uninteded interactions if say, spice quantities don't get capped(tbh spices/ingredients in general should have rapidly diminishing effects above 100%). Might also be an R&D sinkhole with no real good foods to come out.
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Re: Stone soup

Postby Fostik » Thu Sep 10, 2026 2:36 pm

That's how investments work btw
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Re: Stone soup

Postby menillos » Fri Sep 11, 2026 8:01 am

Jorg wrote:Recurring idea. might not be bad, might have uninteded interactions if say, spice quantities don't get capped(tbh spices/ingredients in general should have rapidly diminishing effects above 100%). Might also be an R&D sinkhole with no real good foods to come out.


i just want it to make a food event in green temptations and larp with the haven people i dont really care for the food stats
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Re: Stone soup

Postby Regulus2424 » Fri Sep 11, 2026 8:06 am

what if we just dumped food in the public well at H4D and drank from it :?
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Re: Stone soup

Postby Nightdawg » Sat Sep 12, 2026 8:17 pm

this guy's eating stones
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Re: Stone soup

Postby Massa » Sun Sep 13, 2026 4:15 pm

i've been saying let us eat from a trough for a while
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Re: Stone soup

Postby Thicket1lurker » Sun Sep 13, 2026 6:35 pm

I honestly think it should be a good way to make good food but make the recipes unknown you have to figure them out similar to Alchemy certain food items with synergize naturally as well if you put only intelligence based food items in you're guaranteed to get intelligence but you're hunger percentage you will receive the food from the food will be a lot higher so you can eat less of it overall the more variety of different attribute items to throw in the less the hunger cost but of course the more Randomness it will be more bulk items like beetroot or leaves of any kind will give you more energy but crappier stats and if you put items in it don't synergize they'll reduce the maximum stats gained so if you throw too many items in you're just going to have a heavy weighted soup consume 15% or more of your hunger for no good reason also have a risk of making something called like sludge which becomes a curiosity and it's not edible at all and if you eat it it gives you gut rot
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