Symbel in the early game

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Symbel in the early game

Postby Procne » Wed Sep 16, 2015 11:49 am

I think symbel is pretty useless in the early game. All symbel items seem to give satiation reduction, with only a few items giving FEP bonus. With satiations being no problem for a character with stats in the 30s-40s I seem to have no use for tableware. While the satiations mechanic will probably still be rebalanced (I don't think anyone has characters with stats high enough for satiations to really come into play to be able to provide some meaningful feedback), I think that this symbel bonus is targeted at higher level players. Therefore I would like to propose something instead of it, which would benefit lower level players.

For example variety bonus. Currently, from what I have seen, variety bonus shortens FEP bar by 12-13%. We could have symbel increase this bonus, instead of lowering satiations, at least for the low level tableware. 1% variety bonus from tableware would increase the amount of FEP bar cut off after eating new food by 1%. So, assuming 13% is being cut off, with 1% from symbel it would be 13,13%.

It would slightly promote even further obtaining new types of foods for low level players. Higher level players might still prefer the simple +FEP bonuses for their best and biggest foods and satiation bonuses when they eat a lot of the same types of foods. Probably they would then make separate table for symbel with variation bonus and various filler food to cut their FEP bar as much as possible, and then move to the table with big foods to get as much FEP from them as possible.

That's just one idea. Whether it makes sense or not - please think of some ways to make symbel more useful in the early game
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Re: Symbel in the early game

Postby Sevenless » Wed Sep 16, 2015 1:26 pm

I'd say a simpler mechanic would to turn it back to hunger reduction. Pretty sure it started as hunger reduction at least.
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Re: Symbel in the early game

Postby TeckXKnight » Wed Sep 16, 2015 1:30 pm

Sevenless wrote:I'd say a simpler mechanic would to turn it back to hunger reduction. Pretty sure it started as hunger reduction at least.

It did but hunger reduction was way too OP when paired with the 300% starting FEPs, especially as you got better and more symbel.
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Re: Symbel in the early game

Postby Sevenless » Wed Sep 16, 2015 1:59 pm

TeckXKnight wrote:
Sevenless wrote:I'd say a simpler mechanic would to turn it back to hunger reduction. Pretty sure it started as hunger reduction at least.

It did but hunger reduction was way too OP when paired with the 300% starting FEPs, especially as you got better and more symbel.


I'd argue that's a flaw with the 300% rather than the table bonus. That's also why variety: nope. Hunger: nope. FEP bonus: nope.

They had to change it to satiation because it's the only thing that doesn't uber benefit fresh chars. 300% seems overkill to me.
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Re: Symbel in the early game

Postby sabinati » Wed Sep 16, 2015 2:30 pm

symbel would be OP in the early game :roll:
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Re: Symbel in the early game

Postby Procne » Wed Sep 16, 2015 2:31 pm

sabinati wrote:symbel would be OP in the early game :roll:

There surely must be a way to balance numbers in such a way that it's not OP, while still not being useless
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Re: Symbel in the early game

Postby sabinati » Wed Sep 16, 2015 2:34 pm

why do you need to MAX UR GAINZ when you only have small amounts of FEP to raise? There's like 20 FEP reduction foods now.
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Re: Symbel in the early game

Postby Procne » Wed Sep 16, 2015 2:36 pm

sabinati wrote:why do you need to MAX UR GAINZ when you only have small amounts of FEP to raise? There's like 20 FEP reduction foods now.

I do not need to max my gains. I can do fine without symbel (and have been doing so since the server start). I just want tableware to be useful and fun addition to the game, even at low levels.
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Re: Symbel in the early game

Postby Kaios » Wed Sep 16, 2015 2:39 pm

How about some +% ENERGY BONUS symbel, pretty shitty eating tons of garbage food all the time just to get energy back up and I feel that contributes to the issue in a significant way
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Re: Symbel in the early game

Postby Sevenless » Wed Sep 16, 2015 2:42 pm

Kaios wrote:How about some +% ENERGY BONUS symbel, pretty shitty eating tons of garbage food all the time just to get energy back up and I feel that contributes to the issue in a significant way


That's actually an amazing idea that fully addresses my bitching about hunger bar trashing early game for miners.
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