sabinati wrote:this has come up a lot and they don't want to do it because it would require storing the values of each item built into the object.
Maybe with the advent of wood & stone variety, there could be a set of resources dedicated to desconstruction. As not to make this too unrealistic, deconstructing an item would tear it up a bit. So, any material input would result in materials 1/2 the quality of the structure when deconstructed, as well as recieving a new generic, shitty type of material so the unique input types wouldn't need to be stored, nor their quality.
For the new item types there could be a few:
Plank Input > Decon >
Splintered Plank (at 1/2 quality of structure)
Wood Block Input > Decon >
Battered Block (at 1/2 quality of structure)
Hard Metal Input > Decon >
Tarnished Nugget/Ingot (at 1/2 quality of structure -- Hard Metal stand-in that can't be re-smelted, but can be crucibled to smaller/bigger parts)
Common Metal Input > Decon >
Brittle Nugget/Ingot (at 1/2 blahblah -- Common Metal stand-in that can't be re-smelted, but can be crucibled to smaller/bigger parts)
Stone > Decon >
Crumbling Stone (at 1/2 quality of structure)
Raw Clay > Decon >
Flaky Clay (at 1/2 quality of structure)
Bricks > Decon >
Cracked Brick (at 1/2 quality)
String/Fiber > Decon >
Frayed Cord (You get the idea)
And generics like Branches could be as is (at 1/2 quality)
So, I figure there's a way to make it work. This adjustment would decrease the ability and incentive to just disassemble and rebuild things on a whim, as you'll get worse materials realistically.
Also, with the new skills that improve collection of materials and soforth, another good idea that ties into this is a skill that would be something like "
Careful Disassembly" which would cost the usual buttload of LP, but when a character with this skill deconstructs, the quality is improved to 2/3 of the deconstructed structure.