Kaios wrote:Need some type of container that increases our capacity to carry foraged goods, as in, something that only carries foraged goods and you hold it in a hand like a traveller's sack.
Perhaps with this implemented players would be more inclined to stay out foraging for longer periods of time and would actually spend time collecting taproots, nettles, berries, chantrelles, mussels, things that I would personally drop should I run out of space when I find something better.
My point is that none of that stuff is worth it for a developed player.
There used to be flotsams, edels, and bluebells which everyone wanted to be studying at all times. With them being fate based, I, and most likely most players, just consider them removed from the game as a reliable study. Now the only thing worth studying from foragables is glimmermoss. There needs to be more quality foragable curiosities for players to forage. This can be solved by buffing some of the current foragables some, or adding new ones. Foragables don't need to top the charts on lp/hr but right now they are pretty far down on my list of curios to study (besides glimmermoss).