Solving naked alt scout spam

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Solving naked alt scout spam

Postby overtyped » Wed Nov 11, 2015 6:43 am

Dole noticed how Rl’yeh was always complaining about how he had naked alts sitting at the doors of their base 24/7, and even when they murdered them, Dole would just spawn a new one at the old hf, and go back into position. So Dole thought of a way to help them.

The best way Dole can think of to solve this is to give an option to teleport a knocked out target randomly in the wilderness rather than kill. They would lose their HF so they don't come back. That is a good option rather than murder too.
They could still find their way back to their base with the world map, but they wouldn't be able to do it as easily as re spawning at the same hf over and over.
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Re: Solving naked alt scout spam

Postby higherark » Wed Nov 11, 2015 6:50 am

Good idea but could use some refining. It could simply be down to an inheriting timer. You cannot inherit a character below 20k total lp. This isn't perfect but the idea is the same.

Alternatively this could involve the ancestral worship system. If you want the option to inherit you could use numen points as expendable currency. Each new player gets enough to inherit at least once, but doing so more than once requires sacrificing various mid-game items for points. This allows a safety net for new players while making it harder to spam naked scouts.

I think this is worth pursuing.
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Re: Solving naked alt scout spam

Postby Onep » Wed Nov 11, 2015 6:58 am

higherark wrote:Good idea but could use some refining. It could simply be down to an inheriting timer. You cannot inherit a character below 20k total lp. This isn't perfect but the idea is the same.


I don't like this. Feeding my slave labor force is a hassle I do not care to bother with.
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Re: Solving naked alt scout spam

Postby CloudJhi » Wed Nov 11, 2015 7:13 am

higherark wrote:Alternatively this could involve the ancestral worship system. If you want the option to inherit you could use numen points as expendable currency. Each new player gets enough to inherit at least once, but doing so more than once requires sacrificing various mid-game items for points. This allows a safety net for new players while making it harder to spam naked scouts.

I much prefer this idea, but I'd rather the points be rewarded when reaching certain benchmarks than having to actively sacrifice various items, as the alt can simply grind for points.

In general this would really hurt the whole Dig and Die, Saw and Suffer, etc etc use for alts which would suck as extensive hard labor is highly inefficient and resource intensive, but I'd rather one greater evil be gone at the cost of a lesser one.
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Re: Solving naked alt scout spam

Postby spectacle » Wed Nov 11, 2015 9:15 am

CloudJhi wrote:In general this would really hurt the whole Dig and Die, Saw and Suffer, etc etc use for alts which would suck as extensive hard labor is highly inefficient and resource intensive, but I'd rather one greater evil be gone at the cost of a lesser one.

Jorb dislikes the use of disposable alts for labor and wants to limit it it some way, so that is an argument for this suggestion rather than against it ;)
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Re: Solving naked alt scout spam

Postby Lunarius_Haberdash » Wed Nov 11, 2015 12:32 pm

I rather like this idea, along with the limited ability to inherit, and frankly the whole kit and kaboodle.

Elimination of utility and sacrificial alts sounds like a fantastic goal.
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Re: Solving naked alt scout spam

Postby Sevenless » Wed Nov 11, 2015 3:01 pm

I've seen this suggested as a method for clearing out newbies in an area as well. Far better than just exterminating them. I heartily approve.
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Re: Solving naked alt scout spam

Postby Archiplex » Wed Nov 11, 2015 3:05 pm

I think I prefer my old idea of an LP limit when inheriting- but this is good too.
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Re: Solving naked alt scout spam

Postby Jackwolf » Wed Nov 11, 2015 3:56 pm

overtyped wrote:The best way Dole can think of to solve this is to give an option to teleport a knocked out target randomly in the wilderness rather than kill. They would lose their HF so they don't come back. That is a good option rather than murder too.
They could still find their way back to their base with the world map, but they wouldn't be able to do it as easily as re spawning at the same hf over and over.


This would be worse than death for an established player, especially one who is located a considerable ways from spawn. -1. I agree there needs to be something in place to stop the throwaway alts, but that's a step too far in the wrong direction.
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Re: Solving naked alt scout spam

Postby spectacle » Wed Nov 11, 2015 4:31 pm

Jackwolf wrote:
overtyped wrote:The best way Dole can think of to solve this is to give an option to teleport a knocked out target randomly in the wilderness rather than kill. They would lose their HF so they don't come back. That is a good option rather than murder too.
They could still find their way back to their base with the world map, but they wouldn't be able to do it as easily as re spawning at the same hf over and over.


This would be worse than death for an established player, especially one who is located a considerable ways from spawn. -1. I agree there needs to be something in place to stop the throwaway alts, but that's a step too far in the wrong direction.

Not really. It is worse that death for a noob, since it will take longer to get back to where you were than it would take to make a new character. But for an established player the hours spent finding the way back home are trivial in comparison to the effort needed to get a new character back to the same stats you had.
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