They may be implemented via barter stand take/give hands to make it easier to implement.
Examples of tasks:
Honey/wax collection
Wool/milk collection
Kiln/smelter reload
egg collection
cheese taking out in time.
Mechanic is - you point a hand on where to take things, and point where to put things. It may be either a single take-put cycle (wax/milk/eggs) or 2-way take=put-take-put (container-ore-smelter - smelter-metal-container)
This is nice but rather risky thing to do so a lot of thought shd be put into it.
Here's my ideas to keep things balanced.
1. Thrall shd be captured. 2kk LP + 100 avg stat) or more character should be caught during raid or alt grown and sacrificed to make that.
2. Thrall shd use subtokens monthly or it dies and needs to be recaptured. Maybe at bigger rate than player (1 subtoken/2 weeks?)
3. Thrall shd consume 20l water and 200-300 FEP equivalent of food daily or it dies and needs to be recaptured. If thrall is doing nothing - maybe less)
4. Thrall shd be less effective than human. Some % of collected goods will be lost due to it is a stupid thrall.
Some ideas on implementation in the easiest way:
1. Build thrall barracks (requires steel for steel bars)
2. Capture a thrall (option on knocked-out character if it fits lp/stat prerequisites). For character owner it is identical to death and leaves murder scents. Shackles item will be received and placed in inventory
3. Put shackles to barracks slot, put subtoken to another slot, put water/food into proper containers.
4. 4 hand items will appear representing consequent take/put actions. Right-click them on existing stockpiles/containers.
Overall, this mechanic has a big space for evolvement - some level/quality/grade system for thralls, more tasks to perform etc. It may also bring additional money (but pay-to-win scenario shd be avoided at all costs) and make botters/legits a bit more equal.
For ethics reasons you can rename "thralls" to "peasants" or "NPCs"
