Please fix the fate system

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Please fix the fate system

Postby molenga » Fri Feb 05, 2016 11:22 pm

Since the world is about to end, it is a good idea to consider what made me rage during this entire world: The fate system.

I do realise it was supposed to fix the botting problem, but it failed at that, people now bot glimmer moss instead of edels...

The idea of the system was nice, but it just made it impossible for players to find the fate curios, to the point everyone just ignored them.

Fate curios should be rare, that is true, but they should still be common enough so people finds them every now and them in small amounts, this was the main product new players could gather and trade for valuable items, it would certainly help with creating a trading system on the new world.
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Re: Please fix the fate system

Postby ekzarh » Mon Feb 08, 2016 4:14 pm

I like the idea of 'hidden quest' system.
Each 15 min char gets hidden quest - it may be any action in the game which is done on regular basis by generic player.
If hidden quest is completed - fate counter is raised and stored.
Otherwise it's just changed to another.
After fate counter reaches certain point - fate curios are unlocked and with some luck character may find it. After that fate counter is reset.

Pros
Way harder to make a bot.
Since it's hard to bot - fate curios can be made really valuable - not that shit we have now. Anything less in terms of LP/hour than 10-20 mirkwood offerings, which even new player can make in no time, is crap and cannot even be named 'rare'.
Foraging alts made only for for foraging will be screwed.

Cons
Players who want to specialize in foraging may be screwed. The would be obliged to do a variety of things

Caution
Hidden quests should be not too specific so that normal player would have a hance to get something at least once in 10-20 hours played. But not too generic, so cannot be discovered, scripted and botted.


All in all it resembles exp system. But exp sysatem has too little entries, is visible and rather predictable. 30-40 min exp run once a day provides sufficient exp for a mirkwood night.
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Re: Please fix the fate system

Postby molenga » Mon Feb 08, 2016 4:33 pm

ekzarh wrote:I like the idea of 'hidden quest' system.
Each 15 min char gets hidden quest - it may be any action in the game which is done on regular basis by generic player.
If hidden quest is completed - fate counter is raised and stored.
Otherwise it's just changed to another.
After fate counter reaches certain point - fate curios are unlocked and with some luck character may find it. After that fate counter is reset.

Pros
Way harder to make a bot.
Since it's hard to bot - fate curios can be made really valuable - not that shit we have now. Anything less in terms of LP/hour than 10-20 mirkwood offerings, which even new player can make in no time, is crap and cannot even be named 'rare'.
Foraging alts made only for for foraging will be screwed.

Cons
Players who want to specialize in foraging may be screwed. The would be obliged to do a variety of things

Caution
Hidden quests should be not too specific so that normal player would have a hance to get something at least once in 10-20 hours played. But not too generic, so cannot be discovered, scripted and botted.


All in all it resembles exp system. But exp sysatem has too little entries, is visible and rather predictable. 30-40 min exp run once a day provides sufficient exp for a mirkwood night.

The problem with such system is that it will basically just harm hermits, who pretty much survive on foraged items mostly.

Also, this system does not stop botting anymore than the xp system did, people WILL figure out the triggers and create obstacle courses to trigger them, it is only a matter of time before it happens.

Also, how much LP/hour would be considered fair for the curios? I noticed that even edels, which used to be top tier curios, got nerfed to the point it was useless when you consider the huge amount of effort/luck one needs to find a single one of them.

I for one have only found 3 boletes, never found any other fate curio, and those boletes were pretty useless to me when I did find them, it was like a little drop into a bucket of LP for a developed character.

Fate curios should yield extremely high LP in a considerable time, like 24H or more, as to make them worth it for advanced players to trade these with new players in exchange for items, thus allowing hermits to forage resources they can actually trade for advanced high quality gear.
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Re: Please fix the fate system

Postby Avu » Mon Feb 08, 2016 4:52 pm

Fate system has been an abysmal failure. It might have stopped botting but it also stopped most of the fun of exploration. Again the problem is the botting not the underlying systems.
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Re: Please fix the fate system

Postby ekzarh » Mon Feb 08, 2016 5:24 pm

molenga wrote:The problem with such system is that it will basically just harm hermits, who pretty much survive on foraged items mostly.

Also, this system does not stop botting anymore than the xp system did, people WILL figure out the triggers and create obstacle courses to trigger them, it is only a matter of time before it happens.

Also, how much LP/hour would be considered fair for the curios? I noticed that even edels, which used to be top tier curios, got nerfed to the point it was useless when you consider the huge amount of effort/luck one needs to find a single one of them.

I for one have only found 3 boletes, never found any other fate curio, and those boletes were pretty useless to me when I did find them, it was like a little drop into a bucket of LP for a developed character.

Fate curios should yield extremely high LP in a considerable time, like 24H or more, as to make them worth it for advanced players to trade these with new players in exchange for items, thus allowing hermits to forage resources they can actually trade for advanced high quality gear.

What are hermits? My village contains of my friend and me. And after a month playing we started switching to metal curios. IMO "casuals" is a better term.

Triggers may be implemented so it's a config file with like 400 triggers. Each server restart loads random 50 excluding previous ones. Have fun redoing your job each week, botters :)
Then again - even with obstacle course, given triggers are various enough, it's hardly possible to do all fugired actions in 15 min run. Then trigger is reset and you start all over.
In the end, a bot doing triggers 24/7 will be still better than a casual player. But mayhap, the maintenance cost for a bot would not worth the profit. And it'd be easier to just rely on luck.
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Re: Please fix the fate system

Postby Thedrah » Mon Feb 08, 2016 6:06 pm

i think higher lp/hr items for fate like pearls would make exploration and foraging a whole lot better and more rewarding
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Re: Please fix the fate system

Postby Raffeh » Mon Feb 08, 2016 7:46 pm

Haha I've seen this suggested so many times and by so many people. Fate system should stay the same but just make the items much more worth finding. That would be the ideal.

But alas probably going to be ignored.
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Re: Please fix the fate system

Postby molenga » Tue Feb 09, 2016 11:11 am

ekzarh wrote:
molenga wrote:The problem with such system is that it will basically just harm hermits, who pretty much survive on foraged items mostly.

Also, this system does not stop botting anymore than the xp system did, people WILL figure out the triggers and create obstacle courses to trigger them, it is only a matter of time before it happens.

Also, how much LP/hour would be considered fair for the curios? I noticed that even edels, which used to be top tier curios, got nerfed to the point it was useless when you consider the huge amount of effort/luck one needs to find a single one of them.

I for one have only found 3 boletes, never found any other fate curio, and those boletes were pretty useless to me when I did find them, it was like a little drop into a bucket of LP for a developed character.

Fate curios should yield extremely high LP in a considerable time, like 24H or more, as to make them worth it for advanced players to trade these with new players in exchange for items, thus allowing hermits to forage resources they can actually trade for advanced high quality gear.

What are hermits? My village contains of my friend and me. And after a month playing we started switching to metal curios. IMO "casuals" is a better term.

Triggers may be implemented so it's a config file with like 400 triggers. Each server restart loads random 50 excluding previous ones. Have fun redoing your job each week, botters :)
Then again - even with obstacle course, given triggers are various enough, it's hardly possible to do all fugired actions in 15 min run. Then trigger is reset and you start all over.
In the end, a bot doing triggers 24/7 will be still better than a casual player. But mayhap, the maintenance cost for a bot would not worth the profit. And it'd be easier to just rely on luck.

Maintenance cost for a bot? You mean feed him every now and then with crappy low q food just so he wont starve? That will hardly be a problem for botters.

Also, your idea that it is impossible to do those triggers in 15 mins is kind of uncertain, it might as well be possible to do so. And if the botter simply creates more than one bot and leave it running 24/7 then you will be far more efficient than any player can possibly be manually.

The fact is, if it is worth botting, it will be botted. Nothing we can do about that at all, unless the devs decide it is time to start banning people for using bots, which I doubt will ever happen.
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Re: Please fix the fate system

Postby molenga » Tue Feb 09, 2016 11:13 am

Raffeh wrote:Haha I've seen this suggested so many times and by so many people. Fate system should stay the same but just make the items much more worth finding. That would be the ideal.

But alas probably going to be ignored.

I already suggested several times that the LP yield or the chance to find them should be increased, have been ignored so far. :cry:
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Re: Please fix the fate system

Postby loftar » Wed Feb 10, 2016 1:38 am

We've been working on it tonight, and I think we finally reached the optimal solution:

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