ekzarh wrote:I like the idea of 'hidden quest' system.
Each 15 min char gets hidden quest - it may be any action in the game which is done on regular basis by generic player.
If hidden quest is completed - fate counter is raised and stored.
Otherwise it's just changed to another.
After fate counter reaches certain point - fate curios are unlocked and with some luck character may find it. After that fate counter is reset.
Pros
Way harder to make a bot.
Since it's hard to bot - fate curios can be made really valuable - not that shit we have now. Anything less in terms of LP/hour than 10-20 mirkwood offerings, which even new player can make in no time, is crap and cannot even be named 'rare'.
Foraging alts made only for for foraging will be screwed.
Cons
Players who want to specialize in foraging may be screwed. The would be obliged to do a variety of things
Caution
Hidden quests should be not too specific so that normal player would have a hance to get something at least once in 10-20 hours played. But not too generic, so cannot be discovered, scripted and botted.
All in all it resembles exp system. But exp sysatem has too little entries, is visible and rather predictable. 30-40 min exp run once a day provides sufficient exp for a mirkwood night.
The problem with such system is that it will basically just harm hermits, who pretty much survive on foraged items mostly.
Also, this system does not stop botting anymore than the xp system did, people WILL figure out the triggers and create obstacle courses to trigger them, it is only a matter of time before it happens.
Also, how much LP/hour would be considered fair for the curios? I noticed that even edels, which used to be top tier curios, got nerfed to the point it was useless when you consider the huge amount of effort/luck one needs to find a single one of them.
I for one have only found 3 boletes, never found any other fate curio, and those boletes were pretty useless to me when I did find them, it was like a little drop into a bucket of LP for a developed character.
Fate curios should yield extremely high LP in a considerable time, like 24H or more, as to make them worth it for advanced players to trade these with new players in exchange for items, thus allowing hermits to forage resources they can actually trade for advanced high quality gear.