Energy meter

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Energy meter

Postby bmjclark » Sun Feb 07, 2016 9:13 am

jorb wrote:Starvation should be indicated better, but I'm not entirely against removing the energy meter entirely either. I haven't been happy with, indeed, the strong incentive to alt.


Please remove the energy meter. It 100% makes you use alts to avoid wasting your FEP bar and it's generally just a nuisance. Would be great to not have to run a train of naked alts at the start of next world to flatten a village ;)
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Re: Energy meter

Postby DDDsDD999 » Sun Feb 07, 2016 9:23 am

Yes.
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Re: Energy meter

Postby LadyGoo » Sun Feb 07, 2016 9:27 am

Let's do SWOT (strength, weaknesses, opportunities, threats) analysis for having the energy bars

Strength
- Adds a hard-core survival aspect in the beginning of the gameplay/world
- Forces you to eat thoughtfully (plan what will you be eating, especially if you are a miner)
- Causes death to botters, if they were lazy to do starvation-check.
- Causes death to people, who are being chased.
- The biom where you live will matter a lot (more bushes/fruit trees - better survivability)

Weaknesses
- Encourages using alts to do tasks that do not require high stats (surveying, digging, cutting trees and etc.)
- Causes death to characters in developed villages, just because they did not check whether they are hungry

Opportunities
- You could leave the energy bars, but increase the energy given by the food 3-4 times. That way people will eat less/screw their fed.
- The effect of survival in the beginning of gameplay will remain
- Less dead alts (my trading center killed more than 70)

Threats
- People might still use labor alts to do the work outside of their villages (for security reasons)


SWOT for not having energy bars at all.

Strength
- People will never die from starvation
- People will use less alts for labor work inside of their villages
- People will not die from starvation, while they are running away from someone
- The zone you are living in will not affect your survival in terms of starvation
- You will not destroy your FEP early on

Weaknesses
- Removes the survival aspect
- Berries will have less of a value
- Biomes will lose a meaning in terms of food for survival

Opportunities
- There could be another system for survival. As in you have to eat every n-hours. That will make you need to eat, but regardless how much you work. Do not really fancy the idea, but used it as an example.

Threats
- The atmosphere of the game might degrade
- People will whine that it is becoming a farmville
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Re: Energy meter

Postby abt79 » Sun Feb 07, 2016 5:41 pm

I think they should revert hunger/energy to how it was back in legacy, it's stupid how you can die of "starvation" when your so-called "hunger" bar is completely full
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Re: Energy meter

Postby stya » Sun Feb 07, 2016 5:42 pm

abt79 wrote:I think they should revert hunger/energy to how it was back in legacy, it's stupid how you can die of "starvation" when your so-called "hunger" bar is completely full


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Re: Energy meter

Postby abt79 » Sun Feb 07, 2016 5:47 pm

stya wrote:
abt79 wrote:I think they should revert hunger/energy to how it was back in legacy, it's stupid how you can die of "starvation" when your so-called "hunger" bar is completely full


If it's just about naming, swap names and tadaaaa



So the current hunger bar, which takes into consideration how much food you've eaten recently and makes food more effective the "hungrier" you are while capping how much food you can eat in a span of time, should instead be called energy?

No, they should just do away with it, it's redundant with food satiations anyways, just make us crawl when we're overstuffed
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Re: Energy meter

Postby Potjeh » Sun Feb 07, 2016 8:18 pm

IMO it'd be fine if they just removed all FEPs and satiation from bread and made it give like 3-4x more energy.
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Re: Energy meter

Postby Onep » Sun Feb 07, 2016 11:26 pm

LadyGoo wrote:Starving being a survival aspect

The energy bar has basically nothing to do with survival.
The only times you can possibly starve are from: mass production and huge labor projects. If you're doing those two, you're developed enough starving should never be a problem, but an inconvenience.

LadyGoo wrote:Starving stops botter

I'm sick of people wanted shitty mechanics because it allegedly might stop botters. It's still a massive inconvenience for everyone.

LadyGoo wrote:Berries will have less of a value

It already takes like 1000 berries to replenish your energy bar. They're hardly valuable besides the variety bonus.

LadyGoo wrote:The atmosphere of the game might degrade

I don't agree with this. Starving was never an issue. It's nothing but a nuisance.

Potjeh wrote:IMO it'd be fine if they just removed all FEPs and satiation from bread and made it give like 3-4x more energy.

This would be nice. We really don't need more fucking con food.
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Re: Energy meter

Postby LadyGoo » Sun Feb 07, 2016 11:57 pm

Onep wrote:The energy bar has basically nothing to do with survival.
The only times you can possibly starve are from: mass production and huge labor projects. If you're doing those two, you're developed enough starving should never be a problem, but an inconvenience.
I disagree. I know some people who have died early on, because they did not have enough energy and could not find any food around.

Onep wrote:I'm sick of people wanted shitty mechanics because it allegedly might stop botters. It's still a massive inconvenience for everyone.
I am nor vouching for it, nor against it. So, please, chose the words correctly.

Onep wrote:It already takes like 1000 berries to replenish your energy bar. They're hardly valuable besides the variety bonus.
It is not 1000, but 150 or so. And yes, they have saved a few of my characters. In the beginning we have settled in an area without many berry bushes and it was quite a struggle for a couple of days, at least. Since we were leveling the land and etc. Yes, with mains.
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Re: Energy meter

Postby Kalacia » Mon Feb 08, 2016 11:07 am

Well, we could just use the way food and energy expenditure is measured in real life. Via calories...

Allow people to make food that just increases calories, with a very low FEP gain.

over eating, gives you a debuff... makes you slow. Like the old world.

Under eating, initially gives you a debuf makes you slow. You keep getting interupted doing labour intensive tasks... and gives you a Q debuff to other tasks. Eventually, you will be at a crawl being interupted every time... other than eating.

If you don't consume any FEPs over a certain period of time, you get the same debuff as starving... as you have had not "vitamins" or a balanced diet.


But really, the calorie heavy foods would come via sausage, pies certain baked produce... so would only be available to people at higher "tech" levels anyway.
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